[root]/maps/trunk/brest/Castle
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 55 (100.0%) | 840 (100.0%) | 15.2 |
rjtanner | 30 (54.5%) | 530 (63.1%) | 17.6 |
akirschbaum | 11 (20.0%) | 305 (36.3%) | 27.7 |
qal21 | 14 (25.5%) | 5 (0.6%) | 0.3 |
Removed forced line breaks in message text to Castle of Brittany, Entrance (brest/Castle/castle) in Brest.
2 lines of code changed in 1 file:
Remove some monsters overlapping other monsters.
8 lines of code changed in 2 files:
Replace and phase out the (old) oakdoor graphic with something different
15 lines of code changed in 5 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
10 lines of code changed in 5 files:
Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic - level 20
15 lines of code changed in 5 files:
Correct creation date in map header that was changed in r7448, it was using the wrong month
10 lines of code changed in 5 files:
Update spellcasting objects to use inventory objects.
292 lines of code changed in 2 files:
Unify Created: and Modified: map headers.
5 lines of code changed in 5 files:
Removed extra floor tiles, updates map names where necessary, minor cosmetic changes with walls and floor tiles. Other updates are from map editor reformatting.
462 lines of code changed in 4 files:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
16 lines of code changed in 5 files:
Set svn:eol-style to LF for all map files in trunk.
5 lines of code changed in 5 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 9 files:
Prevent players from being trapped.
0 lines of code changed in 2 files: