[root]/maps/trunk/brest/brittany
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 193 (100.0%) | 6760 (100.0%) | 35.0 |
rjtanner | 93 (48.2%) | 6366 (94.2%) | 68.4 |
ryo_saeba | 2 (1.0%) | 270 (4.0%) | 135.0 |
akirschbaum | 32 (16.6%) | 102 (1.5%) | 3.1 |
qal21 | 66 (34.2%) | 22 (0.3%) | 0.3 |
Remove trailing whitespace.
1 lines of code changed in 1 file:
Removed forced line breaks and punctuation update in message text to Tower of Zoon (brest/brittany/tower_of__zoon) in Brest.
2 lines of code changed in 1 file:
Removed forced line breaks in message text to Khazad, Entrance (brest/brittany/khazad.1) in Brest.
2 lines of code changed in 1 file:
Removed forced line breaks in message text to Jessy Castle, Level 2 (brest/brittany/jessy.2) in Brest.
2 lines of code changed in 1 file:
Removed forced line breaks in message text to Jessy Castle, Entrance (brest/brittany/jessy.1) in Brest.
3 lines of code changed in 1 file:
Removed forced line breaks in message text to Hole Lot of Pain (brest/brittany/hole) in Brest.
2 lines of code changed in 1 file:
Punctuation corrections in message text to Enigme, Level 3 (brest/brittany/enigme.3) in Brest.
5 lines of code changed in 1 file:
Removed forced line breaks in message text to Enigme, Level 2 (brest/brittany/enigme.2) in Brest.
2 lines of code changed in 1 file:
Removed forced line breaks in message text to Enigme, Entrance (brest/brittany/enigme.1) in Brest.
4 lines of code changed in 1 file:
Removed forced line breaks in message text to Dol-Guldur, Master's Chamber (brest/brittany/dol-guldur.6) in Brest.
2 lines of code changed in 1 file:
Removed forced line breaks in message text to Dol-Guldur, Armoury (brest/brittany/dol-guldur.5) in Brest.
2 lines of code changed in 1 file:
Removed forced line breaks in message text to Dol-Guldur, Library (brest/brittany/dol-guldur.3) in Brest.
3 lines of code changed in 1 file:
Removed forced line breaks in message text to Dol-Guldur, Entry (brest/brittany/dol-guldur.1) in Brest.
4 lines of code changed in 1 file:
Run MapNormalizer editor script on all map files.
1 lines of code changed in 1 file:
Add no_spells tile under the spike walls to block the use of dimension door
465 lines of code changed in 1 file:
Cosmetic change with cave wall merging
2 lines of code changed in 1 file:
Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
2 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
33 lines of code changed in 8 files:
Added walls to the dungeon map, updated exit & entrance coordinates due to the map size changing
2880 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different
2 lines of code changed in 1 file:
Cosmetic wall changes for better merging with nearby doors, cave wall changes for more evenly rounded corners
47 lines of code changed in 3 files:
Cosmetic changes - removed unnecessary wall blocks, inserted floor tiles were needed
10 lines of code changed in 2 files:
Replace and phase out the (old) oakdoor graphic with something different
193 lines of code changed in 15 files:
Add map difficulty level
2 lines of code changed in 1 file:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
9 lines of code changed in 3 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
6 lines of code changed in 3 files:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive
50 lines of code changed in 11 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
11 lines of code changed in 5 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
5 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
77 lines of code changed in 7 files:
Unify Created: and Modified: map headers.
19 lines of code changed in 19 files:
Fix whitespace in text messages; reverts unwanted changes due to an editor bug.
0 lines of code changed in 1 file:
Corrected map name typo, should be Enigme instead of E[M]igme
1 lines of code changed in 1 file:
Removed extra floor tiles, updates map names where necessary, minor cosmetic changes with walls and floor tiles. Other updates are from map editor reformatting.
1711 lines of code changed in 15 files:
Removed extra floor tiles, updates map names where necessary, minor cosmetic changes. Other updates are from map editor reformatting.
904 lines of code changed in 8 files:
Remove obsolete fields. Other changes due to editor reformatting.
270 lines of code changed in 2 files:
Remove trailing whitespace.
4 lines of code changed in 3 files:
Set svn:eol-style to LF for all map files in trunk.
22 lines of code changed in 22 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 44 files: