[root]/maps/trunk/editor/pickmaps
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 77 (100.0%) | 5685 (100.0%) | 73.8 |
akirschbaum | 69 (89.6%) | 5422 (95.4%) | 78.5 |
partmedia | 3 (3.9%) | 159 (2.8%) | 53.0 |
ryo_saeba | 3 (3.9%) | 92 (1.6%) | 30.6 |
anmaster | 1 (1.3%) | 11 (0.2%) | 11.0 |
mwedel | 1 (1.3%) | 1 (0.0%) | 1.0 |
Add pickmap for common Python objects
56 lines of code changed in 1 file:
Move deposit box code to separate file
Give deposit boxes their own script and update all the banks.
5 lines of code changed in 1 file:
Add various stone walls.
89 lines of code changed in 1 file:
Add pickmap for a few common types of walls.
98 lines of code changed in 1 file:
Replace '[large_]gargolye' arch with '[large_]gargoyle'.
1 lines of code changed in 1 file:
Adapt to renamed archetype names.
25 lines of code changed in 1 file:
Change face from priestnew to priest - the class animation uses
the priest name, and not priestnew, and best I can tell, the priestnew
images are now the same as the priest images, so may go away.
MSW 2011-10-18
1 lines of code changed in 1 file:
Fix face.
2 lines of code changed in 1 file:
Run MapNormalizer editor script on all map files.
1 lines of code changed in 1 file:
Add more altars to the indoor pickmap.
11 lines of code changed in 1 file:
Update pickmap names.
14 lines of code changed in 14 files:
Update spellcasting objects to use inventory objects.
91 lines of code changed in 4 files:
Unify Created: and Modified: map headers.
16 lines of code changed in 16 files:
Whitespace change.
0 lines of code changed in 1 file:
Add 'difficulty 1' to all pickmaps to suppress spurious map validation errors.
16 lines of code changed in 16 files:
Add /trunk/editor; Gridarta stores pickmaps in this directory.
5259 lines of code changed in 16 files: