[root]/maps/trunk/lake_country/dragon_hangar
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 23 (100.0%) | 2614 (100.0%) | 113.6 |
rjtanner | 15 (65.2%) | 2573 (98.4%) | 171.5 |
akirschbaum | 4 (17.4%) | 35 (1.3%) | 8.7 |
partmedia | 1 (4.3%) | 5 (0.2%) | 5.0 |
qal21 | 3 (13.0%) | 1 (0.0%) | 0.3 |
Replace last references to Dtabb
5 lines of code changed in 1 file:
Correctly rename the random ride exit to Santo Dominion in the Lake Country, Navar, Lone Town and Nurnberg Dragon Hangars.
1 lines of code changed in 1 file:
Removed Brest destination from the random ride destinations and replaced it with Santo Dominion in the Stoneville, Lake Country, Navar, Lone Towna nd Nurnberg Dragon Hangars.
4 lines of code changed in 1 file:
Removed buttons that were accidentally added to the map in Lake Country Dragon Hangar (lake_country/dragon_hangar/hangar).
1 lines of code changed in 1 file:
Enlarged the entry area to Lake Country Dragon Hangar (lake_country/dragon_hangar/hangar). Also made the flight to Brest have warnings about the dangers of leaving Brest.
2184 lines of code changed in 1 file:
Rename invis_exit in random destinations to lake country (/world/world_109_126) in all five Dragon Hanger maps. Technical change, no functional changes.
2 lines of code changed in 1 file:
Update syntax to Pup Land reference (was Pupland) in message text to Lake Country Dragon Hangar (lake_country/dragon_hangar/hangar) in Lake Country. No functional changes.
2 lines of code changed in 1 file:
Removed forced line breaks in message text to Lake Country Dragon Hangar (lake_country/dragon_hangar/hangar) in Lake Country.
9 lines of code changed in 1 file:
Reformat/fix msg...endmsg attributes in Lake Country.
29 lines of code changed in 1 file:
Run MapNormalizer editor script on all map files.
1 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
5 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes
13 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
2 lines of code changed in 1 file:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
3 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
1 lines of code changed in 1 file:
Map name updates - spelling corrections
1 lines of code changed in 1 file:
Changes due to map editor reformatting.
186 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
4 lines of code changed in 1 file:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
2 lines of code changed in 1 file:
Corrected a file path error with the Lake Country Dragon Hangar. It was causing players to get drapped in a void-like map. Other changes are due to Map Editor reformatting. RJT, Feb-11-2007
158 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in trunk.
1 lines of code changed in 1 file:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 2 files: