[root]/maps/trunk/lake_country/ebony
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 52 (100.0%) | 1306 (100.0%) | 25.1 |
akirschbaum | 23 (44.2%) | 777 (59.5%) | 33.7 |
rjtanner | 16 (30.8%) | 491 (37.6%) | 30.6 |
ryo_saeba | 1 (1.9%) | 25 (1.9%) | 25.0 |
anmaster | 3 (5.8%) | 10 (0.8%) | 3.3 |
qal21 | 9 (17.3%) | 3 (0.2%) | 0.3 |
Typo correction (espect -> aspect) in message text to Ebony Tiger Thief Guild, Master Level (lake_country/ebony/masterlev) in Lake Country.
2 lines of code changed in 1 file:
Removed forced line breaks and word spacing changes in message text to Ebony Tiger Thief Guild, Master Level (lake_country/ebony/masterlev) in Lake Country.
13 lines of code changed in 1 file:
Removed forced line breaks, punctuation update and sentence structure updates in message text to Ebony Tiger Thief Guild, Entrance (lake_country/ebony/entrance2) in Lake Country.
7 lines of code changed in 1 file:
Removed forced line breaks, punctuation update and sentence structure updates in message text to Ebony Tiger Thief Guild, Entrance (lake_country/ebony/entrance1) in Lake Country.
7 lines of code changed in 1 file:
Remove explicit linebreaks; fix typos.
12 lines of code changed in 3 files:
Fix typos.
6 lines of code changed in 1 file:
Unify maps.
4 lines of code changed in 1 file:
Fix misspelled attribute names.
12 lines of code changed in 1 file:
Unify maps.
356 lines of code changed in 2 files:
Move boulder logic hidden under fake walls into empty space.
271 lines of code changed in 2 files:
Reformat/fix msg...endmsg attributes in Lake Country.
47 lines of code changed in 3 files:
Insert missing floor tiles
50 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
6 lines of code changed in 3 files:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
10 lines of code changed in 2 files:
Add missing shop header code to the Ebony Tiger Thief Guild
4 lines of code changed in 1 file:
Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
10 lines of code changed in 3 files:
Update spellcasting objects to use inventory objects.
11 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
3 lines of code changed in 3 files:
Changes due to map editor reformatting.
11 lines of code changed in 2 files:
Remove obsolete fields. Other changes due to editor reformatting.
25 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
43 lines of code changed in 3 files:
Add explicit 'move_type walk' to all monsters.
12 lines of code changed in 3 files:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
381 lines of code changed in 3 files:
Set svn:eol-style to LF for all map files in trunk.
3 lines of code changed in 3 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 6 files: