[root]/maps/trunk/mlab/citydeclouds/cdcbigstore
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 25 (100.0%) | 3390 (100.0%) | 135.6 |
akirschbaum | 5 (20.0%) | 2168 (64.0%) | 433.6 |
rjtanner | 9 (36.0%) | 1026 (30.3%) | 114.0 |
kbulgrien | 2 (8.0%) | 188 (5.5%) | 94.0 |
qal21 | 8 (32.0%) | 6 (0.2%) | 0.7 |
anmaster | 1 (4.0%) | 2 (0.1%) | 2.0 |
Run MapNormalizer editor script on all map files.
2 lines of code changed in 1 file:
Remove line break in the Jeweler msg text in the City de Clouds Big Store.
1 lines of code changed in 1 file:
Add a missing floor tile under a shop patron to City de Clouds Big Store.
6 lines of code changed in 1 file:
Remove some of the name_pl (floor, Jeweler) references in the City de Clouds Big Store.
1 lines of code changed in 1 file:
Fix maps that allow stealing unpaid items from shops.
2159 lines of code changed in 1 file:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added shop headers to the map
8 lines of code changed in 1 file:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
4 lines of code changed in 1 file:
Resize some more mlab maps that were mostly a lot of empty space.
2 lines of code changed in 1 file:
Add region info in mlab, courtesy of Arvid Norlander
4 lines of code changed in 2 files:
Rename dwall3_3 to dwall_3_3 after removing incorrect Object in
arch/trunk/wall/dwall/dwall.arc.
188 lines of code changed in 2 files:
Unify Created: and Modified: map headers.
2 lines of code changed in 2 files:
Changes due to map editor reformatting.
520 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
5 lines of code changed in 1 file:
Removed duplicate copy of a map, map exit (entrance) correction.
0 lines of code changed in 1 file:
Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Updated the translation book with new words I used for buildings (weapon, armour, et al). Reset darkness level per the map editor warning. Other changes are due to Map Editor reformatting.
486 lines of code changed in 2 files:
Set svn:eol-style to LF for all map files in trunk.
2 lines of code changed in 2 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 4 files: