[root]/maps/trunk/navar_city/casino_infernal
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 22 (100.0%) | 200 (100.0%) | 9.0 |
rjtanner | 11 (50.0%) | 184 (92.0%) | 16.7 |
akirschbaum | 5 (22.7%) | 14 (7.0%) | 2.8 |
qal21 | 6 (27.3%) | 2 (1.0%) | 0.3 |
Run MapNormalizer editor script on all map files.
3 lines of code changed in 1 file:
Spelling correction (Rubys -> Rubies) to message text in Casino Infernal, Entrance (navar_city/casino_infernal/casino_infernal1) in Navar.
3 lines of code changed in 1 file:
Spelling update (JackPots -> Jackpots) to message text in Casino Infernal, Entrance (navar_city/casino_infernal/casino_infernal1) in Navar.
4 lines of code changed in 1 file:
Spelling correction (slotmachine -> slot machine) to multiple maps.
3 lines of code changed in 1 file:
Removed forced line breaks and punctuation corrections in message text to Casino Infernal, Entrance (navar_city/casino_infernal/casino_infernal1) in Navar.
5 lines of code changed in 1 file:
Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
3 lines of code changed in 1 file:
Convert gold payment altars to accept payment of any coin type, requires server update r10232 (or newer)
3 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
4 lines of code changed in 2 files:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
2 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
2 lines of code changed in 2 files:
Changes due to map editor reformatting.
5 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
6 lines of code changed in 1 file:
Cosmetic changes to many of the maps - gave them the 'navar look' (westcwall). Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization.) Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
155 lines of code changed in 2 files:
Set svn:eol-style to LF for all map files in trunk.
2 lines of code changed in 2 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 4 files: