[root]/maps/trunk/pup_land/ancient/ruin
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 109 (100.0%) | 600 (100.0%) | 5.5 |
rjtanner | 54 (49.5%) | 546 (91.0%) | 10.1 |
akirschbaum | 22 (20.2%) | 39 (6.5%) | 1.7 |
qal21 | 30 (27.5%) | 10 (1.7%) | 0.3 |
anmaster | 1 (0.9%) | 5 (0.8%) | 5.0 |
ryo_saeba | 2 (1.8%) | 0 (0.0%) | 0.0 |
Cosmetic changes to remove blocked tiles and replace them with solid cave wall segments, other changes for nicer cave wall merging in Path (pup_land/ancient/ruin/path). No functional changes.
368 lines of code changed in 1 file:
Capitalize proper name of Evil Masters in message text to House (pup_land/ancient/ruin/house5) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Map title capitalization update, house -> House (pup_land/ancient/ruin/house2) in Pup Land.
2 lines of code changed in 1 file:
Spelling update (demontrap -> demon trap) in message text to House (pup_land/ancient/ruin/house3) in Pup Land.
2 lines of code changed in 1 file:
Word spacing and punctuation (my follower -> my follower?) correction to message text in Underground (pup_land/ancient/ruin/underground) in Pup Land.
6 lines of code changed in 1 file:
Word spacing correction to message text in Path (pup_land/ancient/ruin/path) in Pup Land.
4 lines of code changed in 1 file:
Word spacing correction to message text in House (pup_land/ancient/ruin/house5) in Pup Land.
2 lines of code changed in 1 file:
Word spacing correction to message text in House (pup_land/ancient/ruin/house3) in Pup Land.
2 lines of code changed in 1 file:
Grammar and wording changes to message text in house (pup_land/ancient/ruin/house2) in Pup Land.
2 lines of code changed in 1 file:
Word spacing corrections to message text in house (pup_land/ancient/ruin/house2) in Pup Land.
4 lines of code changed in 1 file:
Removed line breaks in message text to Underground in Ancient Pupland.
7 lines of code changed in 1 file:
Removed line breaks in message text to Path in Ancient Pupland.
5 lines of code changed in 1 file:
Removed line breaks in message text to House (pup_land/ancient/ruin/house5) in Ancient Pupland.
2 lines of code changed in 1 file:
Spelling correction to House (pup_land/ancient/ruin/house2) in Ancient Pupland, tabel -> table.
1 lines of code changed in 1 file:
Removed line breaks in message text to House (pup_land/ancient/ruin/house2) in Ancient Pupland.
6 lines of code changed in 1 file:
Run MapNormalizer editor script on all map files.
1 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer.
36 lines of code changed in 7 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
2 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
2 lines of code changed in 1 file:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
37 lines of code changed in 10 files:
More fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Also fix some broken dialogs (missing the match part of @match and other such typos).
5 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
8 lines of code changed in 2 files:
Unify Created: and Modified: map headers.
10 lines of code changed in 10 files:
In-progress or partial check in; Updated map names and added map difficulty settings
19 lines of code changed in 10 files:
Changes due to map editor reformatting.
35 lines of code changed in 10 files:
Remove obsolete field.
0 lines of code changed in 1 file:
Remove obsolete field.
0 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
13 lines of code changed in 4 files:
Add explicit 'move_type walk' to all monsters.
1 lines of code changed in 1 file:
Remove trailing whitespace.
6 lines of code changed in 4 files:
Set svn:eol-style to LF for all map files in trunk.
10 lines of code changed in 10 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 20 files: