[root]/maps/trunk/pup_land/ordeal
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 90 (100.0%) | 235 (100.0%) | 2.6 |
rjtanner | 43 (47.8%) | 185 (78.7%) | 4.3 |
kbulgrien | 4 (4.4%) | 21 (8.9%) | 5.2 |
akirschbaum | 16 (17.8%) | 20 (8.5%) | 1.2 |
qal21 | 27 (30.0%) | 9 (3.8%) | 0.3 |
Run MapNormalizer editor script on all map files.
1 lines of code changed in 1 file:
Wording update to instructional text (Please ask for people concerned. -> Please ask the relevant people for it.) for the Ordeal Key to Tower of Ordeal, Entrance (pup_land/ordeal/tower_ordeal1) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Capitalization correction in message text to Tower of Ordeal, Basement 3 (pup_land/ordeal/tower_ordealB3) in Pup Land.
2 lines of code changed in 1 file:
Punctuation and word spacing correction in message text to Tower of Ordeal, Entrance (pup_land/ordeal/tower_ordeal1) in Pup Land.
3 lines of code changed in 1 file:
Cosmetic change to Tower of Ordeal, Basement 1. Replaced a Wall section for nicer merging with the doorway.
2 lines of code changed in 1 file:
Removed line breaks in message text to Tower of Ordeal, Entrance in Pup Land.
3 lines of code changed in 1 file:
Fix objects setting 'type 15' (weapon) but missing skill and body part information.
4 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
18 lines of code changed in 9 files:
Cosmetic wall changes
21 lines of code changed in 1 file:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
30 lines of code changed in 9 files:
Rename dwall3_3 to dwall_3_3 after removing incorrect Object in
arch/trunk/wall/dwall/dwall.arc.
21 lines of code changed in 4 files:
Unify Created: and Modified: map headers.
9 lines of code changed in 9 files:
In-progress or partial check in; Updated map names and added map difficulty settings
11 lines of code changed in 9 files:
Update maps to use the new potion name (invulnerability is now shielding)
1 lines of code changed in 1 file:
Changes due to map editor reformatting.
92 lines of code changed in 9 files:
Replace "no_pass" with "move_block".
6 lines of code changed in 4 files:
Remove redundant empty msg..endmsg values.
0 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in trunk.
9 lines of code changed in 9 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 18 files: