Directory maps/trunk/pup_land/pplant/

Total Files:
7
Deleted Files:
0
Lines of Code:
16816

[root]/maps/trunk/pup_land/pplant

Lines of Code

maps/trunk/pup_land/pplant/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 87 (100.0%) 945 (100.0%) 10.8
rjtanner 43 (49.4%) 717 (75.9%) 16.6
akirschbaum 20 (23.0%) 146 (15.4%) 7.3
kbulgrien 1 (1.1%) 46 (4.9%) 46.0
anmaster 2 (2.3%) 30 (3.2%) 15.0
qal21 20 (23.0%) 6 (0.6%) 0.3
partmedia 1 (1.1%) 0 (0.0%) 0.0

Most Recent Commits

partmedia 2013-07-07 14:05 Rev.: 18755

Remove $Id$ from README; this tends to confused Git clients and is the only file that uses it.

0 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pup_land-1.0-README (-2)
rjtanner 2013-03-21 17:19 Rev.: 18612

Part of Patch #323 Various cosmetic changes to various places, courtesy of Kevin Zheng. Sign name updates, map name updates in regards to capitalization to various Pup Land maps.

5 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant1 (+5 -4)
rjtanner 2013-02-13 05:20 Rev.: 18581

Fill in empty areas outside the walls with blocked archetypes to Power Plant, Level 3 (pup_land/pplant/pplant3) in Pup Land. Cosmetic change only, no function changes.

352 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant3 (+352)
rjtanner 2013-02-13 05:13 Rev.: 18580

Added a missing special key (pplant_wraith_key) to allow players access to rooms in Power Plant, Level 3 (pup_land/pplant/pplant3) in Pup Land.

5 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant3 (+5 -1)
rjtanner 2012-04-09 00:50 Rev.: 17884

Typo correction (You here a -> You hear a) in message text to Power Plant, Dungeon Level 3 (pup_land/pplant/pplant_ud3) in Pup Land. No functional changes.

2 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant_ud3 (+2 -2)
rjtanner 2012-04-09 00:48 Rev.: 17883

Removed empty line of text to a sign to Power Plant, Level 3 (pup_land/pplant/pplant3) in Pup Land. No functional changes.

1 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant3 (+1 -2)
rjtanner 2012-04-09 00:47 Rev.: 17882

Wording tweaks and more information added to NPC dialogue in regards to Nazgul, special ring and Pupuly's tower in Power Plant, Level 2 (pup_land/pplant/pplant2).

6 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant2 (+6 -6)
rjtanner 2012-04-09 00:41 Rev.: 17881

Wording update (It can be flamed -> Fire hazard) in Power Plant, Level 1 (pup_land/pplant/pplant1) in Pup Land. No functional changes.

2 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant1 (+2 -2)
rjtanner 2012-03-05 01:03 Rev.: 17360

Word spacing correction in message text to Power Plant, Dungeon Level 3 (pup_land/pplant/pplant_ud3) in Pup Land.

2 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant_ud3 (+2 -2)
rjtanner 2012-03-05 01:01 Rev.: 17359

Word spacing correction in message text to Power Plant, Level 2 (pup_land/pplant/pplant2) in Pup Land.

2 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant2 (+2 -2)
rjtanner 2011-12-17 00:03 Rev.: 16205

Cosmetic change to Power Plant, Level 2 in Pup Land. Added more fence (swall) sections for nicer merging with nearby walls.

10 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant2 (+10 -2)
rjtanner 2011-12-16 20:25 Rev.: 16196

Removed line breaks in message text to Power Plant, Dungeon Level 3 in Pup Land.

4 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant_ud3 (+4 -7)
rjtanner 2011-12-16 20:23 Rev.: 16195

Removed some of the line breaks in message text to Power Plant, Level 2 in Pup Land.

3 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant2 (+3 -5)
rjtanner 2011-12-16 20:22 Rev.: 16194

Removed line breaks in message text to Power Plant, Level 1 in Pup Land.

2 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant1 (+2 -3)
rjtanner 2011-10-21 22:07 Rev.: 15231

Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Dungeon Level 3 in Pup Land. No functional changes.

31 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant_ud3 (+31 -9)
rjtanner 2011-10-21 22:03 Rev.: 15230

Replaced blocked (black) sections of the cave with grey cave walls to Power Plant, Dungeon Level 2. Cosmetic change only, no functional changes.

22 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant_ud2 (+22 -22)
rjtanner 2011-10-21 21:59 Rev.: 15229

Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Dungeon Level 2 in Ancient Pup Land. No functional changes.

3 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant_ud2 (+3 -3)
rjtanner 2011-10-21 21:57 Rev.: 15228

Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Dungeon Level 1 in Ancient Pup Land. No functional changes.

5 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant_ud1 (+5 -2)
rjtanner 2011-10-21 21:54 Rev.: 15227

Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Level 3 in Ancient Pup Land. No functional changes.

12 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant3 (+12 -4)
akirschbaum 2009-07-12 09:47 Rev.: 12060

Run MapNormalizer editor script on all map files.

1 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant_ud2 (+1 -2)
rjtanner 2008-12-04 01:34 Rev.: 10829

Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer.

4 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant1 (+4 -4)
rjtanner 2008-10-25 20:22 Rev.: 10196

(Inprogress checkin) Update map names to make them unique and more descriptive

12 lines of code changed in 6 files:

  • maps/trunk/pup_land/pplant: pplant1 (+2 -2), pplant2 (+2 -2), pplant3 (+2 -2), pplant_ud1 (+2 -2), pplant_ud2 (+2 -2), pplant_ud3 (+2 -2)
rjtanner 2008-10-12 02:08 Rev.: 10085

Insert missing floor tiles

112 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant2 (+112)
rjtanner 2008-10-12 02:06 Rev.: 10084

Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic

24 lines of code changed in 6 files:

  • maps/trunk/pup_land/pplant: pplant1 (+4 -1), pplant2 (+4 -2), pplant3 (+4 -2), pplant_ud1 (+4 -1), pplant_ud2 (+4 -2), pplant_ud3 (+4 -2)
anmaster 2008-06-05 19:51 Rev.: 9260

Add missing floors under walls in /pup_land/pplant/pplant_ud2

28 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant_ud2 (+28)
anmaster 2008-05-23 05:52 Rev.: 9146

Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.

2 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant2 (+2 -2)
akirschbaum 2007-11-04 14:05 Rev.: 7474

Update spellcasting objects to use inventory objects.

125 lines of code changed in 3 files:

  • maps/trunk/pup_land/pplant: pplant2 (+57), pplant3 (+59), pplant_ud3 (+9)
akirschbaum 2007-11-02 17:49 Rev.: 7448

Unify Created: and Modified: map headers.

6 lines of code changed in 6 files:

  • maps/trunk/pup_land/pplant: pplant1 (+1 -3), pplant2 (+1 -3), pplant3 (+1 -3), pplant_ud1 (+1 -3), pplant_ud2 (+1 -3), pplant_ud3 (+1 -2)
rjtanner 2007-10-28 02:02 Rev.: 7413

In-progress or partial check in; Updated map names and added map difficulty settings

7 lines of code changed in 6 files:

  • maps/trunk/pup_land/pplant: pplant1 (+1 -1), pplant2 (+1 -1), pplant3 (+1 -1), pplant_ud1 (+1 -1), pplant_ud2 (+1 -1), pplant_ud3 (+2 -1)
rjtanner 2007-09-09 02:09 Rev.: 7132

Changes due to map editor reformatting.

89 lines of code changed in 5 files:

  • maps/trunk/pup_land/pplant: pplant1 (+6 -6), pplant2 (+35 -35), pplant3 (+4 -4), pplant_ud1 (+7 -7), pplant_ud3 (+37 -37)
akirschbaum 2007-08-23 14:36 Rev.: 6982

Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.

3 lines of code changed in 2 files:

  • maps/trunk/pup_land/pplant: pplant_ud2 (+1 -2), pplant_ud3 (+2 -4)
kbulgrien 2007-07-26 00:12 Rev.: 6825

- Biglake arches replaced with new sea equivalents to make water consistent.
- Merge no_pass -> move_block changes from trunk to branch.
- Smoothing fixes to improve shoreline rendering.
- Removed unnecessary msg line break.

46 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant_ud2 (+46 -48)
akirschbaum 2007-05-12 17:46 Rev.: 6245

Spelling corrections.

2 lines of code changed in 2 files:

  • maps/trunk/pup_land/pplant: pplant1 (+1 -1), pplant3 (+1 -1)
akirschbaum 2007-04-05 16:37 Rev.: 5940

Replace "no_pass" with "move_block".

8 lines of code changed in 3 files:

  • maps/trunk/pup_land/pplant: pplant3 (+1 -1), pplant_ud1 (+2 -2), pplant_ud2 (+5 -5)
akirschbaum 2007-03-25 05:54 Rev.: 5875

Convert obsolete 'flying' attribute to 'move_type' attributes.

1 lines of code changed in 1 file:

  • maps/trunk/pup_land/pplant: pplant_ud3 (+1 -1)
akirschbaum 2007-03-21 05:18 Rev.: 5833

Remove redundant empty msg..endmsg values.

0 lines of code changed in 2 files:

  • maps/trunk/pup_land/pplant: pplant_ud2 (-10), pplant_ud3 (-18)
qal21 2006-12-17 00:15 Rev.: 5180

Set svn:eol-style to LF for all map files in trunk.

6 lines of code changed in 6 files:

  • maps/trunk/pup_land/pplant: pplant1 (+1), pplant2 (+1), pplant3 (+1), pplant_ud1 (+1), pplant_ud2 (+1), pplant_ud3 (+1)
qal21 2006-12-12 20:27 Rev.: 5172

propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.

0 lines of code changed in 14 files:

  • maps/trunk/pup_land/pplant: pplant1 (-1), pplant2 (-1), pplant3 (-1), pplant_ud1 (new), pplant_ud2 (new), pplant_ud3 (new), pup_land-1.0-README (new)
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