[root]/maps/trunk/pup_land/ruin_barbarian
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 34 (100.0%) | 164 (100.0%) | 4.8 |
rjtanner | 15 (44.1%) | 104 (63.4%) | 6.9 |
anmaster | 2 (5.9%) | 39 (23.8%) | 19.5 |
ryo_saeba | 1 (2.9%) | 9 (5.5%) | 9.0 |
akirschbaum | 7 (20.6%) | 9 (5.5%) | 1.2 |
qal21 | 9 (26.5%) | 3 (1.8%) | 0.3 |
Word spacing corrections and capitalization update in message text to Hole in the Ground (pup_land/ruin_barbarian/hole1) in Pup Land.
5 lines of code changed in 1 file:
Removed line breaks in message text to Hole in the Ground (maps.svn/pup_land/ruin_barbarian/hole2) in Pup Land.
1 lines of code changed in 1 file:
Removed line breaks in message text to Hole in the Ground (maps.svn/pup_land/ruin_barbarian/hole1) in Pup Land.
6 lines of code changed in 1 file:
Cosmetic change to Hold in the Ground (maps.svn/pup_land/ruin_barbarian/hole2) in Pup Land. Added more fence (swall) sections for nicing merging with nearby walls. No functional changes.
8 lines of code changed in 1 file:
Cosmetic change to Hold in the Ground (maps.svn/pup_land/ruin_barbarian/hole2) in Pup Land. Replaced gray rounded wall sections with black rounded wall sections to match existing walls. No functional changes.
11 lines of code changed in 1 file:
Cosmetic changes to Hole in the Ground (pup_land/ruin_barbarian/hole1) in Pup Land. Removed blocked tiles and replaced them with solid cave wall archetypes, changes with corner sections of the cave walls for nicer merging. No functional changes.
31 lines of code changed in 1 file:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
12 lines of code changed in 3 files:
Adding missing floors under walls in /pup_land/ruin_barbarian/hole2
38 lines of code changed in 1 file:
Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.
1 lines of code changed in 1 file:
Restore line indentation to in-game text info
2 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
3 lines of code changed in 3 files:
Hopefully the final checkin for the pupland maps; Updated map names and added map difficulty settings
2 lines of code changed in 2 files:
In-progress or partial check in; Updated map names and added map difficulty settings
1 lines of code changed in 1 file:
Changes due to map editor reformatting.
25 lines of code changed in 2 files:
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
1 lines of code changed in 1 file:
Remove obsolete fields. Other changes due to editor.
9 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
4 lines of code changed in 2 files:
Add explicit 'move_type walk' to all monsters.
1 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in trunk.
3 lines of code changed in 3 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 6 files: