[root]/maps/trunk/quests/peterm/DragonQuest
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 176 (100.0%) | 9178 (100.0%) | 52.1 |
rjtanner | 88 (50.0%) | 6079 (66.2%) | 69.0 |
ryo_saeba | 25 (14.2%) | 2622 (28.6%) | 104.8 |
anmaster | 11 (6.3%) | 427 (4.7%) | 38.8 |
akirschbaum | 19 (10.8%) | 39 (0.4%) | 2.0 |
qal21 | 33 (18.8%) | 11 (0.1%) | 0.3 |
Add no_magic on exits to prevent dimension door to a blocked place.
Fix exits coordinates for smoother transitions.
82 lines of code changed in 4 files:
Use 'light_blue_cave', 'dark_blue_cave' and 'red_cave' archetypes instead of 'cave' ones. Requires arch r21867.
2431 lines of code changed in 9 files:
Fix generator speed after archetype changes.
9 lines of code changed in 2 files:
Use blue and green dragon caves.
19 lines of code changed in 2 files:
Change locked doors for colored ones.
9 lines of code changed in 3 files:
Removed forced line breaks and punctuation correction to message text in Dragon Quest, Fire Hatchery (quests/peterm/DragonQuest/FireHatchery) in Wilderness.
4 lines of code changed in 1 file:
Cosmetic changes to Dragon Quest, Wyvern Nest (quests/peterm/DragonQuest/WyvernNest) - changes to cave wall corners for nicer merging. No functional changes.
25 lines of code changed in 1 file:
Cosmetic changes to Dragon Quest, Dragon Ice Lord (quests/peterm/DragonQuest/IceLord) - changes to cave wall corners for nicer merging. No functional changes.
15 lines of code changed in 1 file:
Cosmetic changes to Dragon Quest, Ice Hatchery (quests/peterm/DragonQuest/IceHatchery) - changes to cave wall corners for nicer merging. No functional changes.
12 lines of code changed in 1 file:
Cosmetic changes to Dragon Quest, Ice Anteroom (quests/peterm/DragonQuest/IceAnte) - changes to cave wall corners for nicer merging. No functional changes.
28 lines of code changed in 1 file:
Cosmetic changes to Dragon Quest, Dragon Fire Lord (quests/peterm/DragonQuest/FireLord) - changes to cave wall corners for nicer merging. No functional changes.
14 lines of code changed in 1 file:
Cosmetic changes to Dragon Quest, Fire Hatchery (quests/peterm/DragonQuest/FireHatchery) - changes to cave wall corners for nicer merging. No functional changes.
31 lines of code changed in 1 file:
Cosmetic changes to Dragon Quest, Fire Anteroom (quests/peterm/DragonQuest/FireAnte) - changes to cave wall corners for nicer merging. No functional changes.
28 lines of code changed in 1 file:
Cosmetic changes to Dragon Quest, Entrance (quests/peterm/DragonQuest/Entrance) - changes to cave wall corners for nicer merging. No functional changes.
14 lines of code changed in 1 file:
Cosmetic changes to Dragon Quest, Electric Dragon Lord (quests/peterm/DragonQuest/ElectricLord) - changes to cave wall corners for nicer merging. No functional changes.
30 lines of code changed in 1 file:
Cosmetic changes to Dragon Quest, Electric Hatchery (quests/peterm/DragonQuest/ElectricHatchery) - changes to cave wall corners for nicer merging. No functional changes.
13 lines of code changed in 1 file:
Cosmetic changes to Dragon Quest, Electric Anteroom (quests/peterm/DragonQuest/ElectricAnte) - changes to cave wall corners for nicer merging. No functional changes.
26 lines of code changed in 1 file:
Punctuation update to Dragon Quest, Wyvern Nest (quests/peterm/DragonQuest/WyvernNest).
2 lines of code changed in 1 file:
Removed forced line breaks and punctuation corrections in message text to Dragon Quest, Electric Dragon Lord (quests/peterm/DragonQuest/ElectricLord).
4 lines of code changed in 1 file:
Replace modified monster with new extracted archetype.
4 lines of code changed in 1 file:
Merge split lines.
14 lines of code changed in 2 files:
Run MapNormalizer editor script on all map files.
1 lines of code changed in 1 file:
Apply region wilderness to Dragon Quest maps (/quests/peterm/DragonQuest/*)
22 lines of code changed in 11 files:
Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
5040 lines of code changed in 11 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
22 lines of code changed in 11 files:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
44 lines of code changed in 11 files:
Add missing ground arches under walls to /quests/peterm/DragonQuest/* and remove ground under blocked arches (in same maps).
427 lines of code changed in 11 files:
Unify Created: and Modified: map headers.
11 lines of code changed in 11 files:
Normalize map files; no functional changes.
2 lines of code changed in 2 files:
Synchronize with updates made to branch - map renames
13 lines of code changed in 10 files:
Changes due to map editor reformatting.
619 lines of code changed in 9 files:
Replace "no_pass" with "move_block".
25 lines of code changed in 5 files:
Remove obsolete attribute. Generators are now cold-immune, non fire immune (it's a *cold* dragons map :p)
28 lines of code changed in 1 file:
Remove obsolete attribute.
26 lines of code changed in 1 file:
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Other changes are due to Map Editor reformatting.
73 lines of code changed in 11 files:
Set svn:eol-style to LF for all map files in trunk.
11 lines of code changed in 11 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 22 files: