[root]/maps/trunk/quests/todd/aljwaf
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 141 (100.0%) | 932 (100.0%) | 6.6 |
rjtanner | 60 (42.6%) | 791 (84.9%) | 13.1 |
ryo_saeba | 4 (2.8%) | 65 (7.0%) | 16.2 |
akirschbaum | 34 (24.1%) | 57 (6.1%) | 1.6 |
qal21 | 41 (29.1%) | 14 (1.5%) | 0.3 |
anmaster | 2 (1.4%) | 5 (0.5%) | 2.5 |
Removed forced line breaks in message text to Barren Crypt (quests/todd/aljwaf/crypt4). No functional changes.
2 lines of code changed in 1 file:
Replace '[large_]gargolye' arch with '[large_]gargoyle'.
13 lines of code changed in 1 file:
Capitalization and spelling correction (smokin -> smoking) in item text to Decaying Tower (quests/todd/aljwaf/tower3) in Wilderness.
2 lines of code changed in 1 file:
Word spacing update in message text to Aljwaf Tomb (quests/todd/aljwaf/tomb) in Wilderness.
2 lines of code changed in 1 file:
Quest: ruins of Narcopin.
4 lines of code changed in 1 file:
Cosmetic change to Aljwaf Crypt, Inner Sanctum (quests/todd/aljwaf/hall2). Added more fence (swall) sections for nicer merging with nearby walls. No functional changes.
17 lines of code changed in 1 file:
Cosmetic change to Aljwaf Crypt, Entrance (quests/todd/aljwaf/crypt). Added more fence (swall) sections for nicer merging with nearby walls. No functional changes.
9 lines of code changed in 1 file:
Removed forced line breaks in message text to Spider Tower (quests/todd/aljwaf/tower4).
3 lines of code changed in 1 file:
Removed forced line breaks in message text to Narcopin Academy (quests/todd/aljwaf/tower1).
3 lines of code changed in 1 file:
Removed forced line breaks in message text to Aljwaf Tomb (quests/todd/aljwaf/tomb).
3 lines of code changed in 1 file:
Removed forced line breaks in message text to Aljwaf Hall, Inner Sanctum (quests/todd/aljwaf/hall2).
4 lines of code changed in 1 file:
Removed forced line breaks in message text to Haunted Crypt (quests/todd/aljwaf/crypt5).
3 lines of code changed in 1 file:
Content update (find them beloved -> find them my beloved) to message text to Aljwaf Crypt, Entrance (quests/todd/aljwaf/crypt).
1 lines of code changed in 1 file:
Removed forced line breaks in message text to Aljwaf Crypt, Entrance (quests/todd/aljwaf/crypt).
3 lines of code changed in 1 file:
Run MapNormalizer editor script on all map files.
3 lines of code changed in 3 files:
Apply region (narcopin) to map
2 lines of code changed in 1 file:
Unique map names and made area name and references consistent (Narcopia -> Narcopin)
20 lines of code changed in 8 files:
Apply new region (narcopin) to relevant maps
22 lines of code changed in 11 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
5 lines of code changed in 3 files:
Map header updates: Formatting changes; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
29 lines of code changed in 10 files:
Removed /quests/todd/aljwaf/ruins, the map has been integrated into big world since long ago.
0 lines of code changed in 1 file:
The @match expression in npc dialog is case insensitive, but a lot of map treated it as if it was case sensitive, fixing a lot of them (there may be more left, that the grep didn't find).
5 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
12 lines of code changed in 4 files:
Unify Created: and Modified: map headers.
14 lines of code changed in 14 files:
Changes due to map editor reformatting.
16 lines of code changed in 1 file:
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
11 lines of code changed in 4 files:
Detectors now find players, thus reversing previous fix.
26 lines of code changed in 1 file:
Fix bug #1738226: detectors not detecting player.
22 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
10 lines of code changed in 4 files:
Convert obsolete 'flying' attribute to 'move_type' attributes.
2 lines of code changed in 2 files:
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting.
645 lines of code changed in 14 files:
Set svn:eol-style to LF for all map files in trunk.
14 lines of code changed in 14 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 27 files:
Add handle to allow players to escape without word of recall.
5 lines of code changed in 1 file:
No changes -- just reordered fields.
0 lines of code changed in 2 files: