[root]/maps/trunk/santo_dominion/espen
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 46 (100.0%) | 4628 (100.0%) | 100.6 |
rjtanner | 26 (56.5%) | 4516 (97.6%) | 173.6 |
ryo_saeba | 1 (2.2%) | 60 (1.3%) | 60.0 |
akirschbaum | 5 (10.9%) | 29 (0.6%) | 5.8 |
kbulgrien | 5 (10.9%) | 20 (0.4%) | 4.0 |
qal21 | 9 (19.6%) | 3 (0.1%) | 0.3 |
Update entrance coordinates to Lord Ramsdre Mansion, Entrance (/santo_dominion/espen/palace) in Santo Dominion.
3 lines of code changed in 1 file:
Cosmetic changes to Lord Ramsdre Mansion, Entrance (santo_dominion/espen/palace) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominino world map (world/world_102_108) and related Lord Ramsdre Mansion levels for entrance coordinate changes.
3320 lines of code changed in 3 files:
Word spacing correction to Lord Ramsdre Mansion, Dungeon Level 1 (santo_dominion/espen/espen1) in Santo Dominion.
2 lines of code changed in 1 file:
Spelling correction (Dormatory -> Dormitory) in message text to Lord Ramsdre Mansion, Entrance (santo_dominion/espen/palace) in Santo Dominion.
3 lines of code changed in 1 file:
Cosmetic change with how fence (swall) section merges with nearby wall, changed fence section in the fireball area to match other corners in Lord Ramsdre Mansion, Dungeon Level 1 (santo_dominion/espen/espen1) in Santo Dominion. No functional changes.
3 lines of code changed in 1 file:
Spelling correction (beond -> beyond) in message text to Lord Ramsdre Mansion, Entrance (santo_dominion/espen/palace) in Santo Dominion.
1 lines of code changed in 1 file:
Punctuation corrections in message text to Lord Ramsdre Mansion, Entrance (santo_dominion/espen/palace) in Santo Dominion.
3 lines of code changed in 1 file:
Removed forced line breaks in message text to Lord Ramsdre Mansion, Dungeon Level 1 (santo_dominion/espen/espen1) in Santo Dominion.
3 lines of code changed in 1 file:
- Retry spelling, ellipsis, and line ending fixes. Missed a few. Some edits
are best done in a non-graphical editor.
11 lines of code changed in 1 file:
- Remove line breaks and fix spelling. Reduce ellipsis to three dots.
4 lines of code changed in 1 file:
- Correct spelling.
1 lines of code changed in 1 file:
- Name the dungeon in the same form as level 2 for consistency.
2 lines of code changed in 1 file:
- Spelling corrected.
2 lines of code changed in 1 file:
Cosmetic wall updates with how swall (fence) merges with nearby walls
18 lines of code changed in 2 files:
Remove extra walls from the stack
0 lines of code changed in 1 file:
Insert missing floor tiles
1081 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
6 lines of code changed in 3 files:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
13 lines of code changed in 3 files:
Restore text indentation for show names in opera map
1 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
26 lines of code changed in 2 files:
Unify Created: and Modified: map headers.
2 lines of code changed in 2 files:
Changes due to map editor reformatting.
14 lines of code changed in 1 file:
Spelling corrections.
1 lines of code changed in 1 file:
Remove obsolete fields. Other changes due to editor.
60 lines of code changed in 1 file:
Added missing floor tiles beneath a section of walls. Cosment change in regards to how 'swall' map sections merge with adjacent walls. Mapper shows a log error on this map, ''Couldn't find archetype none'' - I was unable to find this which monster had this missing archetype though.
18 lines of code changed in 1 file:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
27 lines of code changed in 3 files:
Set svn:eol-style to LF for all map files in trunk.
3 lines of code changed in 3 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 6 files: