[root]/maps/trunk/santo_dominion/magara/south_lighthouse
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 36 (100.0%) | 3420 (100.0%) | 95.0 |
rjtanner | 21 (58.3%) | 3355 (98.1%) | 159.7 |
akirschbaum | 3 (8.3%) | 61 (1.8%) | 20.3 |
qal21 | 12 (33.3%) | 4 (0.1%) | 0.3 |
Cosmetic changes to South Lighthouse, Level 1 (santo_dominion/magara/south_lighthouse/floor_1) to add more visual space on the map perimeter. Update South Lighthouse, Level 2 (santo_dominion/magara/south_lighthouse/floor_2) for exit coordinate changes to Level 1. Update South Lighthouse, Level 4 (santo_dominion/magara/south_lighthouse/floor_4) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the South Lighthouse.
3222 lines of code changed in 3 files:
Fix typos in attribute names.
1 lines of code changed in 1 file:
Punctuation correction in message text to South Lighthouse, Level 2 (santo_dominion/magara/south_lighthouse/floor_2) in Santo Dominion.
3 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different
2 lines of code changed in 1 file:
Insert missing floor tiles, update cave wall
15 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
8 lines of code changed in 4 files:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
21 lines of code changed in 4 files:
Update spellcasting objects to use inventory objects.
59 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
1 lines of code changed in 1 file:
Changes due to map editor reformatting.
68 lines of code changed in 3 files:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
16 lines of code changed in 4 files:
Set svn:eol-style to LF for all map files in trunk.
4 lines of code changed in 4 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 8 files: