[root]/maps/trunk/santo_dominion/shaft
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 42 (100.0%) | 9658 (100.0%) | 229.9 |
qal21 | 8 (19.0%) | 8826 (91.4%) | 1103.2 |
rjtanner | 27 (64.3%) | 821 (8.5%) | 30.4 |
akirschbaum | 6 (14.3%) | 7 (0.1%) | 1.1 |
kbulgrien | 1 (2.4%) | 4 (0.0%) | 4.0 |
Word spacing corrections in message text to UndeadShaft, 1st Level (santo_dominion/shaft/undeadshaft.1) in Santo Dominion.
4 lines of code changed in 1 file:
Removed forced line breaks in message text to UndeadShaft, 4th Level (santo_dominion/shaft/undeadshaft.4) in Santo Dominion.
1 lines of code changed in 1 file:
Removed forced line breaks in message text to UndeadShaft, 1st Level (santo_dominion/shaft/undeadshaft.1) in Santo Dominion.
4 lines of code changed in 1 file:
Cosmetic change to UndeadShaft, 4th Level (santo_dominion/shaft/undeadshaft.4) - changes to cave wall corner for nicer merging. No functional changes.
8 lines of code changed in 1 file:
Cosmetic change to UndeadShaft, 2nd Level (santo_dominion/shaft/undeadshaft.2) - changes to cave wall corner for nicer merging. No functional changes.
2 lines of code changed in 1 file:
- This is essentially a revert/replacement of 13380. After checking the world
map, the route across the mountains looked preposterous. No one in their
right mind would have built a road across the mountains with such a clear
and shorter route available from the southwest. The road now takes this
more logical path, though it joins with the imperial highway more to the
south and starts near the guard tower on the road between Scorn and Santo
Dominion.
- Since the route change would leave the undead shaft unfindable with no other
landmarks nearby, it is moved to a similar niche in the mountains at about
the same distance from the training center as it used to be, and visible
from the road as it was before (though not quite as close and could be
missed at night).
4 lines of code changed in 1 file:
Run MapNormalizer editor script on all map files.
1 lines of code changed in 1 file:
Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
254 lines of code changed in 4 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
8 lines of code changed in 4 files:
Added 'blocked' walls to the unused spaces inside and around the cave walls
505 lines of code changed in 3 files:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added santodominion as the region
19 lines of code changed in 4 files:
Spelling correction, carful -> careful
2 lines of code changed in 1 file:
Run MapNormalizer script on all maps.
2 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
4 lines of code changed in 4 files:
Synchronize with branch - maps names and map difficulty settings
1 lines of code changed in 1 file:
Renamed maps (which used the actual file name). Replaced walls that were using the wrong sections next an opening. Removed a unneeded floor tile. Other changes are due to Map Editor reformatting.
6 lines of code changed in 4 files:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
7 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in trunk.
4 lines of code changed in 4 files:
Add undead shaft and pirate mansion maps to svn. Created by Brad Reilly.
8822 lines of code changed in 4 files: