Directory maps/trunk/santo_dominion/shaft/

Directory Created:
2006-10-06 14:44
Total Files:
4
Deleted Files:
0
Lines of Code:
9336

[root]/maps/trunk/santo_dominion/shaft

Lines of Code

maps/trunk/santo_dominion/shaft/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 42 (100.0%) 9658 (100.0%) 229.9
qal21 8 (19.0%) 8826 (91.4%) 1103.2
rjtanner 27 (64.3%) 821 (8.5%) 30.4
akirschbaum 6 (14.3%) 7 (0.1%) 1.1
kbulgrien 1 (2.4%) 4 (0.0%) 4.0

Most Recent Commits

rjtanner 2012-03-25 00:39 Rev.: 17676

Word spacing corrections in message text to UndeadShaft, 1st Level (santo_dominion/shaft/undeadshaft.1) in Santo Dominion.

4 lines of code changed in 1 file:

  • maps/trunk/santo_dominion/shaft: undeadshaft.1 (+4 -4)
rjtanner 2012-01-07 01:26 Rev.: 16491

Removed forced line breaks in message text to UndeadShaft, 4th Level (santo_dominion/shaft/undeadshaft.4) in Santo Dominion.

1 lines of code changed in 1 file:

  • maps/trunk/santo_dominion/shaft: undeadshaft.4 (+1 -2)
rjtanner 2012-01-07 01:25 Rev.: 16490

Removed forced line breaks in message text to UndeadShaft, 1st Level (santo_dominion/shaft/undeadshaft.1) in Santo Dominion.

4 lines of code changed in 1 file:

  • maps/trunk/santo_dominion/shaft: undeadshaft.1 (+4 -7)
rjtanner 2012-01-07 01:22 Rev.: 16489

Cosmetic change to UndeadShaft, 4th Level (santo_dominion/shaft/undeadshaft.4) - changes to cave wall corner for nicer merging. No functional changes.

8 lines of code changed in 1 file:

  • maps/trunk/santo_dominion/shaft: undeadshaft.4 (+8 -8)
rjtanner 2012-01-07 01:13 Rev.: 16488

Cosmetic change to UndeadShaft, 2nd Level (santo_dominion/shaft/undeadshaft.2) - changes to cave wall corner for nicer merging. No functional changes.

2 lines of code changed in 1 file:

  • maps/trunk/santo_dominion/shaft: undeadshaft.2 (+2 -2)
kbulgrien 2010-06-09 00:25 Rev.: 13381

- This is essentially a revert/replacement of 13380. After checking the world
map, the route across the mountains looked preposterous. No one in their
right mind would have built a road across the mountains with such a clear
and shorter route available from the southwest. The road now takes this
more logical path, though it joins with the imperial highway more to the
south and starts near the guard tower on the road between Scorn and Santo
Dominion.
- Since the route change would leave the undead shaft unfindable with no other
landmarks nearby, it is moved to a similar niche in the mountains at about
the same distance from the training center as it used to be, and visible
from the road as it was before (though not quite as close and could be
missed at night).

4 lines of code changed in 1 file:

  • maps/trunk/santo_dominion/shaft: undeadshaft.1 (+4 -4)
akirschbaum 2009-07-12 09:47 Rev.: 12060

Run MapNormalizer editor script on all map files.

1 lines of code changed in 1 file:

  • maps/trunk/santo_dominion/shaft: undeadshaft.4 (+1 -3)
rjtanner 2008-12-13 03:57 Rev.: 10943

Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer

254 lines of code changed in 4 files:

  • maps/trunk/santo_dominion/shaft: undeadshaft.1 (+27 -27), undeadshaft.2 (+70 -70), undeadshaft.3 (+45 -45), undeadshaft.4 (+112 -112)
rjtanner 2008-10-26 02:09 Rev.: 10199

(Inprogress checkin) Update map names to make them unique and more descriptive

8 lines of code changed in 4 files:

  • maps/trunk/santo_dominion/shaft: undeadshaft.1 (+2 -2), undeadshaft.2 (+2 -2), undeadshaft.3 (+2 -2), undeadshaft.4 (+2 -2)
rjtanner 2008-09-27 00:50 Rev.: 9936

Added 'blocked' walls to the unused spaces inside and around the cave walls

505 lines of code changed in 3 files:

  • maps/trunk/santo_dominion/shaft: undeadshaft.1 (+93), undeadshaft.2 (+249), undeadshaft.3 (+163)
rjtanner 2008-09-27 00:44 Rev.: 9935

Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added santodominion as the region

19 lines of code changed in 4 files:

  • maps/trunk/santo_dominion/shaft: undeadshaft.1 (+4 -1), undeadshaft.2 (+5 -1), undeadshaft.3 (+5 -2), undeadshaft.4 (+5 -1)
rjtanner 2008-09-27 00:38 Rev.: 9934

Spelling correction, carful -> careful

2 lines of code changed in 1 file:

  • maps/trunk/santo_dominion/shaft: undeadshaft.1 (+2 -1)
akirschbaum 2008-05-30 02:32 Rev.: 9176

Run MapNormalizer script on all maps.

2 lines of code changed in 1 file:

  • maps/trunk/santo_dominion/shaft: undeadshaft.3 (+2 -1)
akirschbaum 2007-11-02 17:49 Rev.: 7448

Unify Created: and Modified: map headers.

4 lines of code changed in 4 files:

  • maps/trunk/santo_dominion/shaft: undeadshaft.1 (+1 -2), undeadshaft.2 (+1 -2), undeadshaft.3 (+1 -2), undeadshaft.4 (+1 -2)
rjtanner 2007-10-25 00:05 Rev.: 7390

Synchronize with branch - maps names and map difficulty settings

1 lines of code changed in 1 file:

  • maps/trunk/santo_dominion/shaft: undeadshaft.1 (+1)
rjtanner 2007-02-27 22:04 Rev.: 5628

Renamed maps (which used the actual file name). Replaced walls that were using the wrong sections next an opening. Removed a unneeded floor tile. Other changes are due to Map Editor reformatting.

6 lines of code changed in 4 files:

  • maps/trunk/santo_dominion/shaft: undeadshaft.1 (-4), undeadshaft.2 (+2 -1), undeadshaft.3 (+2 -1), undeadshaft.4 (+2 -1)
rjtanner 2007-02-19 00:44 Rev.: 5574

Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.

7 lines of code changed in 1 file:

  • maps/trunk/santo_dominion/shaft: undeadshaft.4 (+7 -8)
qal21 2006-12-17 00:15 Rev.: 5180

Set svn:eol-style to LF for all map files in trunk.

4 lines of code changed in 4 files:

  • maps/trunk/santo_dominion/shaft: undeadshaft.1 (+1), undeadshaft.2 (+1), undeadshaft.3 (+1), undeadshaft.4 (+1)
qal21 2006-10-06 14:44 Rev.: 5002

Add undead shaft and pirate mansion maps to svn. Created by Brad Reilly.

8822 lines of code changed in 4 files:

  • maps/trunk/santo_dominion/shaft: undeadshaft.1 (new 1324), undeadshaft.2 (new 1236), undeadshaft.3 (new 2093), undeadshaft.4 (new 4169)
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