[root]/maps/trunk/start/HallsOfSelection
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 57 (100.0%) | 2185 (100.0%) | 38.3 |
lalo | 2 (3.5%) | 1449 (66.3%) | 724.5 |
kbulgrien | 3 (5.3%) | 334 (15.3%) | 111.3 |
anmaster | 5 (8.8%) | 320 (14.6%) | 64.0 |
rjtanner | 27 (47.4%) | 62 (2.8%) | 2.2 |
akirschbaum | 8 (14.0%) | 12 (0.5%) | 1.5 |
ryo_saeba | 2 (3.5%) | 4 (0.2%) | 2.0 |
qal21 | 9 (15.8%) | 3 (0.1%) | 0.3 |
mwedel | 1 (1.8%) | 1 (0.0%) | 1.0 |
Use 'warlock' instead of mage, which is being removed.
4 lines of code changed in 2 files:
Split up laughter words in message text for various maps.
3 lines of code changed in 1 file:
Remove double word refernce (other other -> other) to the Hall Of Selection maps.
3 lines of code changed in 3 files:
Typo corrections (cityfolk -> city folk, cookpot -> cookpot) to the Hall Of Selection maps.
3 lines of code changed in 3 files:
Typo correction (oarswork -> oars work) to the Hall Of Selection maps.
3 lines of code changed in 3 files:
Typo correction (churchmembers -> church members) to the Hall Of Selection maps.
6 lines of code changed in 3 files:
Remove unnecessary name_pl reference to Hall Of Selection, Wraith.
1 lines of code changed in 1 file:
Change face from priestnew to priest - the class animation uses
the priest name, and not priestnew, and best I can tell, the priestnew
images are now the same as the priest images, so may go away.
MSW 2011-10-18
1 lines of code changed in 1 file:
Adapt to renamed face names.
1 lines of code changed in 1 file:
follow-up to last commit "allow player dragons to pick metabolism focus": also change player title. And I forgot to make the sea tiles blocking.
12 lines of code changed in 1 file:
giving starting player dragons a slightly less short stick by letting them choose a metabolism focus
1437 lines of code changed in 1 file:
Fix incorrect face name.
2 lines of code changed in 1 file:
Make map names more descriptive
6 lines of code changed in 3 files:
Map normalize, no functional changes
0 lines of code changed in 1 file:
Add some missing no magic arches to the Fireborn and Wraith Halls of Selection. Remove non-existant archtype in Wraith Hall of Selection.
242 lines of code changed in 2 files:
The wraith Hall of selection was totally broken you could walk outside and around the teleporters and such. Fixing.
37 lines of code changed in 1 file:
Add missing no magic tiles to fireborn and dragon hall of selections.
41 lines of code changed in 2 files:
- Remove spurious line breaks and section texts into paragraphs.
- Remove spurious msg/endmsg in warlock and monk characters.
- Various subtle improvements to character class descriptions.
- Major rework of the welcome message and to the Crossfire Primer texts include
placing the movement primer prior to the primers that refer to direction keys
used to fire magic. Texts regarding character appearance are changed to
account for the fact that dragon/wraith/fireborn faces are not affected by a
class selection. In some cases, new relevant information has been added to
better teach the concept presented in a primer.
- Re-synch the four Halls Of Selection except where the content differences
are due to gameplay differences.
334 lines of code changed in 3 files:
Unify Created: and Modified: map headers.
3 lines of code changed in 3 files:
Changes due to map editor reformatting.
15 lines of code changed in 3 files:
Spelling corrections.
6 lines of code changed in 3 files:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
5 lines of code changed in 3 files:
Removed exits from the HallofSelection maps, which allowed players to skip the Class Selection step, since beginner players no longer return there upon death - they go to the Nexus instead. This also prevents new players from skipping the Class Selection step and ending up with a character with minimum skills and abilities. RJT, Feb-02-2007
17 lines of code changed in 3 files:
Set svn:eol-style to LF for all map files in trunk.
3 lines of code changed in 3 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 6 files: