[root]/trunk/crossfire/plugin_animator/include
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 5 (100.0%) | 2 (100.0%) | 0.4 |
tchize | 2 (40.0%) | 1 (50.0%) | 0.5 |
akirschbaum | 1 (20.0%) | 1 (50.0%) | 1.0 |
mwedel | 2 (40.0%) | 0 (0.0%) | 0.0 |
make branche directories, delete old trunk.
0 lines of code changed in 2 files:
common/object.c, include/libproto.h: change nrof parameter of get_split_ob to
uint32 type.
server/c_object.c, include/sproto.h: change nrof parameter of drop_object to
uint32 type.
plugin/{plugin_python.c, include/plugin_python.h},
plugin_animator/{plugin_animator.c, include/plugin_animator.h},
server/{apply.c, attack.c, gods.c, monster.c, player.c, skills.c, time.c,
timers.c}: Change type of CFParm.Value[5] and StackParm1[] to uint32 to be
able to pass an "nrof" value.
1 lines of code changed in 1 file:
Plugin to create animations in crossfire based on a timeline,
a better way to handle animations than the player movers.
This package include:
The animator as a crossfire plugin
an example file: Kronosbad
a description file: animfiles.txt
a README: something you should read
tchize
1 lines of code changed in 2 files: