Directory trunk/crossfire/plugin_animator/include/

Directory Created:
2001-11-11 07:55
Directory Deleted:
2006-09-19 02:24
Total Files:
0
Deleted Files:
2
Lines of Code:
0

[root]/trunk/crossfire/plugin_animator/include

Lines of Code

trunk/crossfire/plugin_animator/include/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 5 (100.0%) 2 (100.0%) 0.4
tchize 2 (40.0%) 1 (50.0%) 0.5
akirschbaum 1 (20.0%) 1 (50.0%) 1.0
mwedel 2 (40.0%) 0 (0.0%) 0.0

Most Recent Commits

mwedel 2006-09-19 02:24 Rev.: 4942

make branche directories, delete old trunk.

0 lines of code changed in 2 files:

  • trunk/crossfire/plugin_animator/include: animator_box.h (del), plugin_animator.h (del)
akirschbaum 2005-02-20 15:43 Rev.: 3071

common/object.c, include/libproto.h: change nrof parameter of get_split_ob to
uint32 type.
server/c_object.c, include/sproto.h: change nrof parameter of drop_object to
uint32 type.
plugin/{plugin_python.c, include/plugin_python.h},
plugin_animator/{plugin_animator.c, include/plugin_animator.h},
server/{apply.c, attack.c, gods.c, monster.c, player.c, skills.c, time.c,
timers.c}: Change type of CFParm.Value[5] and StackParm1[] to uint32 to be
able to pass an "nrof" value.

1 lines of code changed in 1 file:

  • trunk/crossfire/plugin_animator/include: plugin_animator.h (+1 -1)
tchize 2001-11-11 07:55 Rev.: 1410



Plugin to create animations in crossfire based on a timeline,
a better way to handle animations than the player movers.
This package include:
The animator as a crossfire plugin
an example file: Kronosbad
a description file: animfiles.txt
a README: something you should read

tchize

1 lines of code changed in 2 files:

  • trunk/crossfire/plugin_animator/include: animator_box.h (new), plugin_animator.h (new 1)
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