Directory monster/demon/

Total Files:
100
Deleted Files:
0
Lines of Code:
1346

[root]/monster/demon
            directory in repo Big_Demon (6 files, 234 lines)
            directory in repo Demon_Lord (7 files, 541 lines)
            directory in repo GreatDemon (4 files, 444 lines)
            directory in repo medium_demon (6 files, 136 lines)

Lines of Code

monster/demon/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 352 (100.0%) 454 (100.0%) 1.2
akirschbaum 136 (38.6%) 189 (41.6%) 1.3
aaron_baugher 1 (0.3%) 79 (17.4%) 79.0
ryo_saeba 54 (15.3%) 74 (16.3%) 1.3
anmaster 84 (23.9%) 42 (9.3%) 0.5
silvernexus 26 (7.4%) 34 (7.5%) 1.3
mwedel 6 (1.7%) 16 (3.5%) 2.6
qal21 36 (10.2%) 12 (2.6%) 0.3
meflin2 7 (2.0%) 8 (1.8%) 1.1
shatikar 2 (0.6%) 0 (0.0%) 0.0

Most Recent Commits

ryo_saeba 2021-02-13 15:06 Rev.: 21956

Make broken generators 'misc' instead of 'sign'.

1 lines of code changed in 1 file:

  • monster/demon: devil_gen.arc (+1 -1)
silvernexus 2021-02-02 15:31 Rev.: 21896

Add classic faces for broken generators.

0 lines of code changed in 1 file:

  • monster/demon: broken_devil_gen.clsc.111.png (new)
ryo_saeba 2021-02-01 14:00 Rev.: 21884

Add 'broken' generator faces and archetypes.

12 lines of code changed in 2 files:

  • monster/demon: broken_devil_gen.base.111.png (new), devil_gen.arc (+12)
silvernexus 2020-09-09 08:23 Rev.: 21361

Correct Balrog's race line so that ring of Mithrandir affects them, and make faerie dragons be both faeries and dragons.

1 lines of code changed in 1 file:

  • monster/demon: Balrog.arc (+1 -1)
silvernexus 2020-09-02 08:34 Rev.: 21331

New image for the demon gate. Moved old image to the classic tileset.

33 lines of code changed in 18 files:

  • monster/demon: devil_gen.arc (+2), devil_gen.base.111.png (changed), devil_gen.base.112.png (new), devil_gen.base.113.png (new), devil_gen.base.114.png (new), devil_gen.base.115.png (new), devil_gen.base.116.png (new), devil_gen.base.117.png (new), devil_gen.base.118.png (new), devil_gen.clsc.111.png (new), devil_gen.clsc.112.png (new), devil_gen.clsc.113.png (new), devil_gen.clsc.114.png (new), devil_gen.clsc.115.png (new), devil_gen.clsc.116.png (new), devil_gen.clsc.117.png (new), devil_gen.clsc.118.png (new), devil_gen.face (+31)
akirschbaum 2017-08-25 01:56 Rev.: 20504

Make sure all .arc files end with exactly one NL character.

0 lines of code changed in 1 file:

  • monster/demon: hellhound.arc (-1)
ryo_saeba 2014-01-01 12:50 Rev.: 19214

Face for the greater hellhound, from the hellhound's one with some play on colors only.

9 lines of code changed in 8 files:

  • monster/demon: gr_hellhound.face (+8 -8), greater_hellhound.base.131.png (new), greater_hellhound.base.132.png (new), greater_hellhound.base.133.png (new), greater_hellhound.base.171.png (new), greater_hellhound.base.172.png (new), greater_hellhound.base.173.png (new), hellhound.arc (+1 -1)
silvernexus 2012-11-27 16:01 Rev.: 18531

Redesigned Evil Master Bonehead images to be in perspective.

0 lines of code changed in 6 files:

  • monster/demon: bone_head.base.111.png (changed), bone_head.base.112.png (changed), bone_head.base.113.png (changed), bone_head.clsc.111.png (new), bone_head.clsc.112.png (new), bone_head.clsc.113.png (new)
meflin2 2011-07-02 12:27 Rev.: 14770

monster rebalance - rebase AC

8 lines of code changed in 7 files:

  • monster/demon: Balrog.arc (+1 -1), bone_head.arc (+1 -1), evil_master1.arc (+1 -1), evil_master2.arc (+1 -1), evil_master3.arc (+1 -1), evil_master4.arc (+1 -1), hellhound.arc (+2 -2)
ryo_saeba 2011-03-05 11:38 Rev.: 14323

Fix some ridiculously low ac, and some wc or exp.

4 lines of code changed in 4 files:

  • monster/demon: evil_master1.arc (+1 -1), evil_master2.arc (+1 -1), evil_master3.arc (+1 -1), evil_master4.arc (+1 -1)
anmaster 2010-10-11 13:14 Rev.: 13991

Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.

42 lines of code changed in 62 files:

  • monster/demon: Balrog.arc (-1), Balrog.trs (-1), bone_head.arc (-1), bone_head.base.111.png (+1 -1), bone_head.base.112.png (+1 -1), bone_head.base.113.png (+1 -1), devil.arc (-1), devil.base.111.png (+1 -1), devil.base.112.png (+1 -1), devil.clsc.111.png (+1 -1), devil.clsc.112.png (+1 -1), devil.trs (-1), devil_gen.arc (-1), devil_gen.base.111.png (+1 -1), evil_master.base.111.png (+1 -1), evil_master.base.112.png (+1 -1), evil_master.clsc.111.png (+1 -1), evil_master.clsc.112.png (+1 -1), evil_master1.arc (-1), evil_master2.arc (-1), evil_master2.base.111.png (+1 -1), evil_master2.base.112.png (+1 -1), evil_master2.clsc.111.png (+1 -1), evil_master2.clsc.112.png (+1 -1), evil_master3.arc (-1), evil_master3.base.111.png (+1 -1), evil_master3.base.112.png (+1 -1), evil_master3.clsc.111.png (+1 -1), evil_master3.clsc.112.png (+1 -1), evil_master4.arc (-1), evil_master4.base.111.png (+1 -1), evil_master4.base.112.png (+1 -1), evil_master4.clsc.111.png (+1 -1), evil_master4.clsc.112.png (+1 -1), fiend.arc (-1), fiend.base.111.png (+1 -1), fiend.base.112.png (+1 -1), fiend.clsc.111.png (+1 -1), fiend.clsc.112.png (+1 -1), fiend.trs (-1), hellhound.arc (-1), hellhound.base.131.png (+1 -1), hellhound.base.132.png (+1 -1), hellhound.base.133.png (+1 -1), hellhound.base.171.png (+1 -1), hellhound.base.172.png (+1 -1), hellhound.base.173.png (+1 -1), hellhound.trs (new), imp.arc (-1), imp.base.131.png (+1 -1), imp.base.171.png (+1 -1), imp.clsc.131.png (+1 -1), imp.clsc.171.png (+1 -1), raas.arc (-1), raas.base.131.png (+1 -1), raas.base.171.png (+1 -1), raas.clsc.131.png (+1 -1), raas.clsc.171.png (+1 -1)
ryo_saeba 2009-12-06 13:01 Rev.: 12302

Remove duplicated attributes.

0 lines of code changed in 2 files:

  • monster/demon: Balrog.arc (-1), bone_head.arc (-1)
akirschbaum 2009-06-23 18:38 Rev.: 11992

Make big demons be able to break doors and earthwalls.

7 lines of code changed in 7 files:

  • monster/demon: Balrog.arc (+1 -1), devil.arc (+1 -1), evil_master1.arc (+1 -1), evil_master2.arc (+1 -2), evil_master3.arc (+1 -1), evil_master4.arc (+1), fiend.arc (+1 -1)
akirschbaum 2009-06-08 17:23 Rev.: 11777

Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.

6 lines of code changed in 6 files:

  • monster/demon: Balrog.arc (+1 -1), devil.arc (+1 -1), evil_master1.arc (+1 -1), evil_master2.arc (+1 -1), evil_master3.arc (+1 -1), fiend.arc (+1 -1)
akirschbaum 2009-02-01 08:41 Rev.: 11304

Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.

146 lines of code changed in 24 files:

  • monster/demon: bone_head.arc (+1 -7), bone_head.face (new 15), devil.arc (+1 -5), devil.face (new 10), devil_gen.arc (-1), devil_gen.face (new 3), evil_master.face (new 6), evil_master1.arc (+1 -5), evil_master1.face (new 4), evil_master2.arc (+1 -5), evil_master2.face (new 10), evil_master3.arc (+1 -5), evil_master3.face (new 10), evil_master4.arc (+1 -7), evil_master4.face (new 11), fiend.arc (+1 -5), fiend.face (new 10), gr_hellhound.face (new 11), hellhound.arc (+2 -24), hellhound.face (new 29), imp.arc (+1 -5), imp.face (new 5), raas.arc (+1 -6), raas.face (new 11)
anmaster 2009-01-24 23:20 Rev.: 11257

Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.

0 lines of code changed in 22 files:

  • monster/demon: devil.clsc.111.png (changed), devil.clsc.112.png (changed), evil_master.clsc.111.png (changed), evil_master.clsc.112.png (changed), evil_master2.clsc.111.png (changed), evil_master2.clsc.112.png (changed), evil_master3.base.111.png (changed), evil_master3.base.112.png (changed), evil_master3.clsc.111.png (changed), evil_master3.clsc.112.png (changed), evil_master4.clsc.112.png (changed), hellhound.base.131.png (changed), hellhound.base.132.png (changed), hellhound.base.133.png (changed), hellhound.base.171.png (changed), hellhound.base.172.png (changed), hellhound.base.173.png (changed), imp.base.131.png (changed), imp.base.171.png (changed), raas.base.131.png (changed), raas.base.171.png (changed), raas.clsc.171.png (changed)
ryo_saeba 2008-11-10 06:14 Rev.: 10378

Remove obsolete color_fg.

9 lines of code changed in 9 files:

  • monster/demon: devil.arc (+1 -1), devil_gen.arc (+1 -1), evil_master1.arc (+1 -1), evil_master2.arc (+1 -1), evil_master3.arc (+1 -1), evil_master4.arc (+1 -1), fiend.arc (+1 -1), hellhound.arc (+1 -1), raas.arc (+1 -1)
ryo_saeba 2008-11-10 03:33 Rev.: 10349

Extract animation and face information.

16 lines of code changed in 1 file:

  • monster/demon: Balrog.arc (+16 -96)
ryo_saeba 2008-08-03 11:11 Rev.: 9706

Fix invalid faces.

1 lines of code changed in 1 file:

  • monster/demon: Balrog.arc (+1 -1)
shatikar 2008-04-11 18:01 Rev.: 8719

New imp graphics, yaaaay

0 lines of code changed in 2 files:

  • monster/demon: imp.base.131.png (changed), imp.base.171.png (changed)
mwedel 2008-01-14 03:40 Rev.: 8195

monster/*: Rebalance monsters. In many cases, hp, ac, exp, and level
were adjusted. This also incluedes the gods avatars and some spells that
create monster like objects.
player/race/*.arc: Give all playable races a 30 sp/hp/grace boost, so
starting values are higher, making things more playable.
MSW 2008-01-13


M trunk/monster/angel/mesangel.arc
M trunk/monster/angel/whim.arc
M trunk/monster/angel/angel.arc
M trunk/monster/angel/holyghost.arc
M trunk/monster/angel/liteangel.arc
M trunk/monster/angel/cherub.arc
M trunk/monster/misc/dancingsword.arc
M trunk/monster/misc/stalkergen.arc
M trunk/monster/misc/Chess/chess_king.arc
M trunk/monster/misc/Chess/ch_queen.arc
M trunk/monster/misc/Chess/chess_pawn.arc
M trunk/monster/misc/Chess/ch_knight.arc
M trunk/monster/misc/Chess/chess_rook.arc
M trunk/monster/misc/Chess/chess_bish.arc
M trunk/monster/misc/deathtree.arc
M trunk/monster/misc/sandy.arc
M trunk/monster/misc/mudman.arc
M trunk/monster/misc/lokanth/lokanth.arc
M trunk/monster/misc/stalker.arc
M trunk/monster/misc/serpmen/serpman_gen.arc
M trunk/monster/misc/serpmen/serp_priest.arc
M trunk/monster/misc/serpmen/serp_man.arc
M trunk/monster/misc/pixie.arc
M trunk/monster/misc/c_knight.arc
M trunk/monster/misc/Baslic/baslic.arc
M trunk/monster/misc/pixie_gen.arc
M trunk/monster/misc/c_priest.arc
M trunk/monster/misc/blob.arc
M trunk/monster/misc/tentacle/tentacle2.arc
M trunk/monster/misc/tentacle/tentacle.arc
M trunk/monster/misc/broo.arc
M trunk/monster/misc/crawl/crawling_chaos.arc
M trunk/monster/misc/gargoyle.arc
M trunk/monster/troll/armourtroll.arc
M trunk/monster/troll/smalltroll.arc
M trunk/monster/troll/Troll/troll.arc
M trunk/monster/troll/Gaelotroll/gaelotroll.arc
M trunk/monster/chaos/liv_chaos.arc
M trunk/monster/undead/ghost_gen.arc
M trunk/monster/undead/zombie_gen.arc
M trunk/monster/undead/skull.arc
M trunk/monster/undead/vampire.arc
M trunk/monster/undead/spectre.arc
M trunk/monster/undead/vampiregen.arc
M trunk/monster/undead/skeleton_chief_arc.arc
M trunk/monster/undead/wight.arc
M trunk/monster/undead/ghost.arc
M trunk/monster/undead/grimreaper.arc
M trunk/monster/undead/nazgul.arc
M trunk/monster/undead/skelet_gen.arc
M trunk/monster/undead/wraith.arc
M trunk/monster/undead/skull_gen.arc
M trunk/monster/undead/skeleton.arc
M trunk/monster/undead/Skeletal_mage/skeletalmage.arc
M trunk/monster/undead/banshee.arc
M trunk/monster/undead/ghast.arc
M trunk/monster/undead/nightmare.arc
M trunk/monster/undead/lich.arc
M trunk/monster/undead/zombie.arc
M trunk/monster/undead/skeleton_leader_arc.arc
M trunk/monster/acid/rustmonste.arc
M trunk/monster/acid/acid_pool.arc
M trunk/monster/acid/bpudding.arc
M trunk/monster/acid/acidsphere.arc
M trunk/monster/acid/slime.arc
M trunk/monster/acid/slimecrawler/slimecrawler.arc
M trunk/monster/acid/greenslime.arc
M trunk/monster/animal/bird.arc
M trunk/monster/animal/cobra.arc
M trunk/monster/animal/mouse.arc
M trunk/monster/animal/bat_gen.arc
M trunk/monster/animal/snake.arc
M trunk/monster/animal/Bear/polarbear.arc
M trunk/monster/animal/Bear/bear.arc
M trunk/monster/animal/ape.arc
M trunk/monster/animal/fungus.arc
M trunk/monster/animal/bird_gen.arc
M trunk/monster/animal/mouse_gen.arc
M trunk/monster/animal/panthergen.arc
M trunk/monster/animal/shadowtiger/shadowpup.arc
M trunk/monster/animal/Behemoth/behemoth.arc
M trunk/monster/animal/scorpi_gen.arc
M trunk/monster/animal/panther.arc
M trunk/monster/animal/gryphon/gryphon.arc
M trunk/monster/animal/Neko/neko.arc
M trunk/monster/animal/giant_bat.arc
M trunk/monster/animal/scorpion.arc
M trunk/monster/animal/farmyard/goose.arc
M trunk/monster/animal/farmyard/chicken.arc
M trunk/monster/animal/farmyard/sheep.arc
M trunk/monster/animal/Wolf/dwolf.arc
M trunk/monster/animal/Wolf/dwolf_sire.arc
M trunk/monster/animal/Wolf/wolf.arc
M trunk/monster/animal/Dog/mastif.arc
M trunk/monster/animal/Dog/pup.arc
M trunk/monster/animal/Dog/dog.arc
M trunk/monster/animal/bat.arc
M trunk/monster/giant/Titan/titan.arc
M trunk/monster/giant/serpent/fireserp.arc
M trunk/monster/giant/serpent/serpent.arc
M trunk/monster/giant/mabu.arc
M trunk/monster/giant/Big_Wiz/big_wiz.arc
M trunk/monster/giant/giant_gen.arc
M trunk/monster/giant/djinn/m_djinn.arc
M trunk/monster/giant/giant.arc
M trunk/monster/giant/slug/slug.arc
M trunk/monster/demon/fiend.arc
M trunk/monster/demon/medium_demon/mdemon.arc
M trunk/monster/demon/devil.arc
M trunk/monster/demon/Demon_Lord/demon_lord.arc
M trunk/monster/demon/imp.arc
M trunk/monster/demon/devil_gen.arc
M trunk/monster/demon/bone_head.arc
M trunk/monster/demon/Big_Demon/big_demon.arc
M trunk/monster/demon/raas.arc
M trunk/monster/humanoid/pyro_gen.arc
M trunk/monster/humanoid/madman.arc
M trunk/monster/humanoid/Dwarf/lesser_dwarven_guard.arc
M trunk/monster/humanoid/Class/thief_1.arc
M trunk/monster/humanoid/Class/conjurer2.arc
M trunk/monster/humanoid/Class/pirate.arc
M trunk/monster/humanoid/Class/northman.arc
M trunk/monster/humanoid/Class/conjurer.arc
M trunk/monster/humanoid/Gnome/gnome.arc
M trunk/monster/humanoid/Gnome/gnome2.arc
M trunk/monster/humanoid/pyromaniac.arc
M trunk/monster/humanoid/Elf/dark_elf2.arc
M trunk/monster/humanoid/Elf/dark_elf.arc
M trunk/monster/humanoid/madman_gen.arc
M trunk/monster/humanoid/siegfried.arc
M trunk/monster/humanoid/Human/child_thief.arc
M trunk/monster/humanoid/Human/pir_lass.arc
M trunk/monster/humanoid/Human/postman/postman.arc
M trunk/monster/humanoid/Human/postman/postman_gen.arc
M trunk/monster/elemental/Para/para_ice.arc
M trunk/monster/elemental/Para/para_lava.arc
M trunk/monster/elemental/Para/para_air.arc
M trunk/monster/elemental/Para/para_earth.arc
M trunk/monster/elemental/Para/para_fire.arc
M trunk/monster/elemental/Para/para_water.arc
M trunk/monster/elemental/Para/para_light.arc
M trunk/monster/elemental/Para/para_mud.arc
M trunk/monster/elemental/witch_air.arc
M trunk/monster/elemental/elem_air.arc
M trunk/monster/elemental/witch_water.arc
M trunk/monster/elemental/witch_fire.arc
M trunk/monster/elemental/elem_water.arc
M trunk/monster/elemental/elem_fire.arc
M trunk/monster/elemental/witch_earth.arc
M trunk/monster/elemental/elem_earth.arc
M trunk/monster/goblin/orc_gen.arc
M trunk/monster/goblin/gnoll_leader_arc.arc
M trunk/monster/goblin/ogre_chief_arc.arc
M trunk/monster/goblin/ogre_gen.arc
M trunk/monster/goblin/ogre_leader_arc.arc
M trunk/monster/goblin/gnoll_chief_arc.arc
M trunk/monster/goblin/kobold_gen.arc
M trunk/monster/goblin/orc_leader_arc.arc
M trunk/monster/goblin/orc_chief_arc.arc
M trunk/monster/goblin/gnoll.arc
M trunk/monster/goblin/goblin_leader_arc.arc
M trunk/monster/goblin/gnoll_gen.arc
M trunk/monster/goblin/goblin.arc
M trunk/monster/goblin/orc.arc
M trunk/monster/goblin/ogre.arc
M trunk/monster/goblin/goblin_chief_arc.arc
M trunk/monster/goblin/goblin_gen.arc
M trunk/monster/goblin/kobold.arc
M trunk/monster/dragon/Hatchlings/cold_drag.arc
M trunk/monster/dragon/Hatchlings/fire_drag.arc
M trunk/monster/dragon/Hatchlings/elec_drag.arc
M trunk/monster/dragon/bone_drake/bone_drake.arc
M trunk/monster/dragon/Electric/elec_dr.arc
M trunk/monster/dragon/Dragonman/dragonman.arc
M trunk/monster/dragon/Dragon/dragon.arc
M trunk/monster/dragon/dragoncave.arc
M trunk/monster/dragon/baby_drag.arc
M trunk/monster/dragon/drake/drake.arc
M trunk/monster/dragon/wyvern.arc
M trunk/monster/dragon/WDragon/worthless_dragon.arc
M trunk/monster/dragon/Chinese_Dra/chinese_dr.arc

16 lines of code changed in 6 files:

  • monster/demon: bone_head.arc (+1 -1), devil.arc (+3 -3), devil_gen.arc (+2 -1), fiend.arc (+3 -3), imp.arc (+4 -6), raas.arc (+3 -3)
akirschbaum 2008-01-11 21:22 Rev.: 8170

Use better compression to reduce image sizes.

0 lines of code changed in 84 files:

  • monster/demon: bone_head.base.111.png (changed), bone_head.base.112.png (changed), bone_head.base.113.png (changed), devil.base.111.png (new), devil.base.112.png (changed), devil.clsc.111.png (new), devil.clsc.112.png (changed), devil_gen.base.111.png (new), evil_master.base.111.png (new), evil_master.base.112.png (new), evil_master.clsc.111.png (changed), evil_master.clsc.112.png (changed), evil_master2.base.111.png (changed), evil_master2.base.112.png (new), evil_master2.clsc.111.png (new), evil_master2.clsc.112.png (new), evil_master3.base.111.png (new), evil_master3.base.112.png (new), evil_master3.clsc.111.png (new), evil_master3.clsc.112.png (new), evil_master4.base.111.png (changed), evil_master4.base.112.png (changed), evil_master4.clsc.111.png (new), evil_master4.clsc.112.png (new), fiend.base.111.png (changed), fiend.base.112.png (changed), fiend.clsc.111.png (changed), fiend.clsc.112.png (changed), hellhound.base.131.png (new), hellhound.base.132.png (changed), hellhound.base.133.png (changed), hellhound.base.171.png (changed), hellhound.base.172.png (changed), hellhound.base.173.png (new), imp.base.131.png (changed), imp.base.171.png (new), imp.clsc.131.png (new), imp.clsc.171.png (changed), raas.base.131.png (changed), raas.base.171.png (new), raas.clsc.131.png (changed), raas.clsc.171.png (changed)
ryo_saeba 2007-06-13 14:01 Rev.: 6557

Remove obsolete field.

0 lines of code changed in 12 files:

  • monster/demon: Balrog.arc (-1), bone_head.arc (-1), devil.arc (-1), devil_gen.arc (-1), evil_master1.arc (-1), evil_master2.arc (-1), evil_master3.arc (-1), evil_master4.arc (-1), fiend.arc (-1), hellhound.arc (-2), imp.arc (-1), raas.arc (-1)
ryo_saeba 2007-05-13 09:46 Rev.: 6273

Remove obsolete field.

0 lines of code changed in 6 files:

  • monster/demon: Balrog.arc (-1), devil.arc (-1), evil_master1.arc (-1), evil_master2.arc (-2), evil_master3.arc (-1), fiend.arc (-1)
ryo_saeba 2007-05-13 09:31 Rev.: 6264

Remove obsolete field.

0 lines of code changed in 5 files:

  • monster/demon: Balrog.arc (-1), devil.arc (-1), evil_master1.arc (-1), evil_master2.arc (-1), fiend.arc (-1)
akirschbaum 2007-03-25 05:51 Rev.: 5874

Convert obsolete 'flying' attribute to 'move_type' attributes.

3 lines of code changed in 3 files:

  • monster/demon: bone_head.arc (+1 -2), evil_master2.arc (+1 -2), imp.arc (+1 -2)
akirschbaum 2007-03-24 09:07 Rev.: 5863

Add explicit 'move_type walk' to all monsters.

27 lines of code changed in 11 files:

  • monster/demon: Balrog.arc (+16), bone_head.arc (+1), devil.arc (+1), evil_master1.arc (+1), evil_master2.arc (+1), evil_master3.arc (+1), evil_master4.arc (+1), fiend.arc (+1), hellhound.arc (+2), imp.arc (+1), raas.arc (+1)
ryo_saeba 2007-03-17 08:08 Rev.: 5785

Split files from server/lib/treasures

11 lines of code changed in 2 files:

  • monster/demon: imp.trs (new 6), raas.trs (new 5)
ryo_saeba 2007-03-17 07:09 Rev.: 5783

Split stuff from lib/treasures.

11 lines of code changed in 1 file:

  • monster/demon: demon_parts.trs (new 11)
aaron_baugher 2007-02-16 15:49 Rev.: 5558

Converting multi-tile image arches to single images

79 lines of code changed in 1 file:

  • monster/demon: Balrog.arc (+79 -79)
qal21 2006-12-16 19:59 Rev.: 5178

Set svn:eol-style to LF for all arch files.

12 lines of code changed in 12 files:

  • monster/demon: Balrog.arc (+1), bone_head.arc (+1), devil.arc (+1), devil_gen.arc (+1), evil_master1.arc (+1), evil_master2.arc (+1), evil_master3.arc (+1), evil_master4.arc (+1), fiend.arc (+1), hellhound.arc (+1), imp.arc (+1), raas.arc (+1)
qal21 2006-12-12 23:24 Rev.: 5175

propdel svn:eol-style on all arch files. Fixes broken win32 checkouts of arches.

0 lines of code changed in 24 files:

  • monster/demon: Balrog.arc (new), bone_head.arc (new), devil.arc (new), devil_gen.arc (-1), evil_master1.arc (-1), evil_master2.arc (-1), evil_master3.arc (new), evil_master4.arc (-1), fiend.arc (-1), hellhound.arc (-1), imp.arc (-1), raas.arc (new)
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