Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 47 (100.0%) | 149 (100.0%) | 3.1 |
ryo_saeba | 6 (12.8%) | 113 (75.8%) | 18.8 |
akirschbaum | 22 (46.8%) | 24 (16.1%) | 1.0 |
anmaster | 11 (23.4%) | 8 (5.4%) | 0.7 |
qal21 | 6 (12.8%) | 2 (1.3%) | 0.3 |
meflin2 | 2 (4.3%) | 2 (1.3%) | 1.0 |
Extract pygmy and pygmy assassin archetypes.
109 lines of code changed in 2 files:
monster rebalance - rebase AC
2 lines of code changed in 2 files:
Fix some ridiculously low ac, and some wc or exp.
3 lines of code changed in 1 file:
Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.
8 lines of code changed in 10 files:
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
22 lines of code changed in 4 files:
Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.
0 lines of code changed in 1 file:
Remove obsolete color_fg.
1 lines of code changed in 1 file:
Use better compression to reduce image sizes.
0 lines of code changed in 16 files:
Remove obsolete field.
0 lines of code changed in 2 files:
Add explicit 'move_type walk' to all monsters.
2 lines of code changed in 2 files:
Set svn:eol-style to LF for all arch files.
2 lines of code changed in 2 files:
propdel svn:eol-style on all arch files. Fixes broken win32 checkouts of arches.
0 lines of code changed in 4 files: