Directory monster/humanoid/Halfling/

Total Files:
13
Deleted Files:
0
Lines of Code:
267

[root]/monster/humanoid/Halfling

Lines of Code

monster/humanoid/Halfling/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 62 (100.0%) 122 (100.0%) 1.9
akirschbaum 27 (43.5%) 62 (50.8%) 2.2
ryo_saeba 16 (25.8%) 47 (38.5%) 2.9
mwedel 1 (1.6%) 6 (4.9%) 6.0
anmaster 9 (14.5%) 4 (3.3%) 0.4
qal21 9 (14.5%) 3 (2.5%) 0.3

Most Recent Commits

anmaster 2010-10-11 13:15 Rev.: 13991

Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.

4 lines of code changed in 8 files:

  • monster/humanoid/Halfling: halfling1.arc (-1), halfling1.trs (-1), halfling2.arc (-1), halfling2.base.151.png (+1 -1), halfling2.base.152.png (+1 -1), halfling3.arc (-1), halfling3.base.151.png (+1 -1), halfling3.base.152.png (+1 -1)
mwedel 2010-05-21 02:14 Rev.: 13284

Update several archetypes which had type of CLASS (37) but were not in
fact class archetypes and instead more often used as NPC or monsters.
Remove type so they default to monsters and give them some real stats.
Also fixes bug in that requestinfo class_list would return these bogus
entries.
MSW 2010-05-20

6 lines of code changed in 1 file:

  • monster/humanoid/Halfling: halfling.arc (+6 -5)
akirschbaum 2009-06-08 17:23 Rev.: 11777

Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.

3 lines of code changed in 3 files:

  • monster/humanoid/Halfling: halfling1.arc (+1 -1), halfling2.arc (+1 -1), halfling3.arc (+1 -1)
akirschbaum 2009-02-01 09:46 Rev.: 11306

Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.

12 lines of code changed in 1 file:

  • monster/humanoid/Halfling: halfling.face (+12)
akirschbaum 2009-02-01 08:41 Rev.: 11304

Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.

34 lines of code changed in 8 files:

  • monster/humanoid/Halfling: halfling.arc (+1 -8), halfling.face (+12), halfling1.arc (-1), halfling2.arc (-1), halfling2.face (+3), halfling3.arc (+1 -5), halfling3.face (new 10), halfling_p.face (new 7)
anmaster 2009-01-24 23:15 Rev.: 11256

Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.

0 lines of code changed in 1 file:

  • monster/humanoid/Halfling: halfling2.base.152.png (changed)
akirschbaum 2008-11-23 12:32 Rev.: 10689

Add explicit animations.

10 lines of code changed in 4 files:

  • monster/humanoid/Halfling: halfling.face (new 4), halfling1.arc (+1 -4), halfling2.arc (+1 -4), halfling2.face (new 4)
ryo_saeba 2008-11-10 06:14 Rev.: 10378

Remove obsolete color_fg.

3 lines of code changed in 3 files:

  • monster/humanoid/Halfling: halfling1.arc (+1 -1), halfling2.arc (+1 -1), halfling3.arc (+1 -1)
ryo_saeba 2008-06-25 12:26 Rev.: 9367

Put list from the treasure file, remove duplication.

0 lines of code changed in 2 files:

  • monster/humanoid/Halfling: halfling1.trs (changed)
akirschbaum 2008-01-11 21:22 Rev.: 8170

Use better compression to reduce image sizes.

0 lines of code changed in 8 files:

  • monster/humanoid/Halfling: halfling2.base.151.png (changed), halfling2.base.152.png (changed), halfling3.base.151.png (changed), halfling3.base.152.png (new)
ryo_saeba 2007-06-13 14:01 Rev.: 6557

Remove obsolete field.

0 lines of code changed in 4 files:

  • monster/humanoid/Halfling: halfling.arc (-1), halfling1.arc (-1), halfling2.arc (-1), halfling3.arc (-1)
ryo_saeba 2007-05-13 09:41 Rev.: 6268

Remove obsolete field.

0 lines of code changed in 3 files:

  • monster/humanoid/Halfling: halfling1.arc (-1), halfling2.arc (-1), halfling3.arc (-1)
ryo_saeba 2007-05-13 09:24 Rev.: 6261

Remove obsolete field.

0 lines of code changed in 3 files:

  • monster/humanoid/Halfling: halfling1.arc (-1), halfling2.arc (-1), halfling3.arc (-1)
akirschbaum 2007-03-24 09:07 Rev.: 5863

Add explicit 'move_type walk' to all monsters.

3 lines of code changed in 3 files:

  • monster/humanoid/Halfling: halfling1.arc (+1), halfling2.arc (+1), halfling3.arc (+1)
ryo_saeba 2007-03-21 13:42 Rev.: 5836

Those archetypes were in player/old, but are still used in some maps.

44 lines of code changed in 1 file:

  • monster/humanoid/Halfling: halfling.arc (new 44)
qal21 2006-12-16 19:59 Rev.: 5178

Set svn:eol-style to LF for all arch files.

3 lines of code changed in 3 files:

  • monster/humanoid/Halfling: halfling1.arc (+1), halfling2.arc (+1), halfling3.arc (+1)
qal21 2006-12-12 23:24 Rev.: 5175

propdel svn:eol-style on all arch files. Fixes broken win32 checkouts of arches.

0 lines of code changed in 6 files:

  • monster/humanoid/Halfling: halfling1.arc (new), halfling2.arc (new), halfling3.arc (new)
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