[root]/monster/humanoid/Halfling
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 62 (100.0%) | 122 (100.0%) | 1.9 |
akirschbaum | 27 (43.5%) | 62 (50.8%) | 2.2 |
ryo_saeba | 16 (25.8%) | 47 (38.5%) | 2.9 |
mwedel | 1 (1.6%) | 6 (4.9%) | 6.0 |
anmaster | 9 (14.5%) | 4 (3.3%) | 0.4 |
qal21 | 9 (14.5%) | 3 (2.5%) | 0.3 |
Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.
4 lines of code changed in 8 files:
Update several archetypes which had type of CLASS (37) but were not in
fact class archetypes and instead more often used as NPC or monsters.
Remove type so they default to monsters and give them some real stats.
Also fixes bug in that requestinfo class_list would return these bogus
entries.
MSW 2010-05-20
6 lines of code changed in 1 file:
Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
3 lines of code changed in 3 files:
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
12 lines of code changed in 1 file:
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
34 lines of code changed in 8 files:
Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.
0 lines of code changed in 1 file:
Add explicit animations.
10 lines of code changed in 4 files:
Remove obsolete color_fg.
3 lines of code changed in 3 files:
Put list from the treasure file, remove duplication.
0 lines of code changed in 2 files:
Use better compression to reduce image sizes.
0 lines of code changed in 8 files:
Remove obsolete field.
0 lines of code changed in 4 files:
Remove obsolete field.
0 lines of code changed in 3 files:
Remove obsolete field.
0 lines of code changed in 3 files:
Add explicit 'move_type walk' to all monsters.
3 lines of code changed in 3 files:
Those archetypes were in player/old, but are still used in some maps.
44 lines of code changed in 1 file:
Set svn:eol-style to LF for all arch files.
3 lines of code changed in 3 files:
propdel svn:eol-style on all arch files. Fixes broken win32 checkouts of arches.
0 lines of code changed in 6 files: