Directory wall/slevel/

Total Files:
88
Deleted Files:
0
Lines of Code:
608

[root]/wall/slevel

Lines of Code

wall/slevel/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 154 (100.0%) 490 (100.0%) 3.1
kbulgrien 51 (33.1%) 349 (71.2%) 6.8
akirschbaum 80 (51.9%) 124 (25.3%) 1.5
anmaster 19 (12.3%) 16 (3.3%) 0.8
qal21 3 (1.9%) 1 (0.2%) 0.3
ryo_saeba 1 (0.6%) 0 (0.0%) 0.0

Most Recent Commits

anmaster 2010-10-11 13:15 Rev.: 13991

Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.

16 lines of code changed in 17 files:

  • wall/slevel: slevel.arc (-1), slevel_0.base.111.png (+1 -1), slevel_1.base.111.png (+1 -1), slevel_2.base.111.png (+1 -1), slevel_3.base.111.png (+1 -1), slevel_4.base.111.png (+1 -1), slevel_5.base.111.png (+1 -1), slevel_6.base.111.png (+1 -1), slevel_7.base.111.png (+1 -1), slevel_8.base.111.png (+1 -1), slevel_9.base.111.png (+1 -1), slevel_A.base.111.png (+1 -1), slevel_B.base.111.png (+1 -1), slevel_C.base.111.png (+1 -1), slevel_D.base.111.png (+1 -1), slevel_E.base.111.png (+1 -1), slevel_F.base.111.png (+1 -1)
kbulgrien 2009-06-01 23:28 Rev.: 11747

- Fixed discolored pixels.
- Add new depression graphics to support drawing of diagonal channels. These
arches support the south edges of the diagonal channels. Additional tiles
are needed for the north edges. The idea behind these graphics are to allow
depressions to contain rivers or lava streams that are flowing in diagonal
directions. Another idea is to make slots that rolling boulders could
follow. A map is being developed that uses these graphics.

162 lines of code changed in 34 files:

  • wall/slevel: dlevel.arc (+60), dlevel_0.base.111.png (changed), dlevel_1.base.111.png (changed), dlevel_2.base.111.png (changed), dlevel_3.base.111.png (changed), dlevel_4.base.111.png (changed), dlevel_5.base.111.png (changed), dlevel_6.base.111.png (changed), dlevel_7.base.111.png (changed), dlevel_7sw.base.111.png (new 4), dlevel_7sw.face (new 4), dlevel_9.base.111.png (changed), dlevel_Bse.base.111.png (new 4), dlevel_Bse.face (new 4), dlevel_Bsw.base.111.png (new 5), dlevel_Bsw.face (new 4), dlevel_Dse.base.111.png (new 4), dlevel_Dse.face (new 4), dlevel_se.base.111.png (new 4), dlevel_se.face (new 4), dlevel_seB.base.111.png (new 4), dlevel_seB.face (new 4), dlevel_seD.base.111.png (new 5), dlevel_seD.face (new 4), dlevel_sese.base.111.png (new 4), dlevel_sese.face (new 4), dlevel_sw.base.111.png (new 4), dlevel_sw.face (new 4), dlevel_sw7.base.111.png (new 5), dlevel_sw7.face (new 4), dlevel_swB.base.111.png (new 5), dlevel_swB.face (new 4), dlevel_swsw.base.111.png (new 6), dlevel_swsw.face (new 4)
akirschbaum 2009-02-01 13:06 Rev.: 11311

Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.

124 lines of code changed in 33 files:

  • wall/slevel: dlevel.arc (-32), dlevel_0.face (new 4), dlevel_1.face (new 4), dlevel_2.face (new 4), dlevel_3.face (new 4), dlevel_4.face (new 4), dlevel_5.face (new 4), dlevel_6.face (new 4), dlevel_7.face (new 4), dlevel_8.face (new 4), dlevel_9.face (new 4), dlevel_A.face (new 4), dlevel_B.face (new 4), dlevel_C.face (new 4), dlevel_D.face (new 4), dlevel_E.face (new 4), slevel.arc (-32), slevel_0.face (new 4), slevel_1.face (new 4), slevel_2.face (new 4), slevel_3.face (new 4), slevel_4.face (new 4), slevel_5.face (new 4), slevel_6.face (new 4), slevel_7.face (new 4), slevel_8.face (new 4), slevel_9.face (new 4), slevel_A.face (new 4), slevel_B.face (new 4), slevel_C.face (new 4), slevel_D.face (new 4), slevel_E.face (new 4), slevel_F.face (new 4)
anmaster 2009-01-25 03:09 Rev.: 11263

Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́

0 lines of code changed in 2 files:

  • wall/slevel: slevel_4.base.111.png (changed), slevel_6.base.111.png (changed)
kbulgrien 2008-01-12 20:37 Rev.: 8183

wall/slevel/dlevel.arc corrected to provide reused face from slevel set.

5 lines of code changed in 1 file:

  • wall/slevel: dlevel.arc (+5 -1)
akirschbaum 2008-01-11 21:22 Rev.: 8170

Use better compression to reduce image sizes.

0 lines of code changed in 47 files:

  • wall/slevel: dlevel_0.base.111.png (changed), dlevel_1.base.111.png (changed), dlevel_2.base.111.png (changed), dlevel_3.base.111.png (changed), dlevel_4.base.111.png (changed), dlevel_5.base.111.png (changed), dlevel_6.base.111.png (changed), dlevel_7.base.111.png (changed), dlevel_8.base.111.png (changed), dlevel_9.base.111.png (changed), dlevel_A.base.111.png (changed), dlevel_B.base.111.png (changed), dlevel_C.base.111.png (changed), dlevel_D.base.111.png (changed), dlevel_E.base.111.png (changed), slevel_0.base.111.png (new), slevel_1.base.111.png (new), slevel_2.base.111.png (new), slevel_3.base.111.png (new), slevel_4.base.111.png (new), slevel_5.base.111.png (new), slevel_6.base.111.png (new), slevel_7.base.111.png (new), slevel_8.base.111.png (new), slevel_9.base.111.png (new), slevel_A.base.111.png (changed), slevel_B.base.111.png (changed), slevel_C.base.111.png (changed), slevel_D.base.111.png (changed), slevel_E.base.111.png (changed), slevel_F.base.111.png (changed)
kbulgrien 2008-01-07 21:16 Rev.: 8149

Add wall/slevel/dlevel*.png and wall/slevel/dlevel.arc. The slevel arches are
raised "elevation" marks that are supposed to overlay other tiles to give the
appearance of a raised platform. The dlevel arches are the same graphics but
flipped in X and/or Y as appropriate to present a depression. Both arch sets
rely on the Crossfire perspective to give the hint of a ridge or depression.
In an elevation, the leading edges are long and the receding edges are short.
For the depression the leading edges are short and receding edges long.

182 lines of code changed in 16 files:

  • wall/slevel: dlevel.arc (new 112), dlevel_0.base.111.png (new 4), dlevel_1.base.111.png (new 5), dlevel_2.base.111.png (new 5), dlevel_3.base.111.png (new 4), dlevel_4.base.111.png (new 5), dlevel_5.base.111.png (new 5), dlevel_6.base.111.png (new 4), dlevel_7.base.111.png (new 4), dlevel_8.base.111.png (new 5), dlevel_9.base.111.png (new 4), dlevel_A.base.111.png (new 5), dlevel_B.base.111.png (new 4), dlevel_C.base.111.png (new 6), dlevel_D.base.111.png (new 4), dlevel_E.base.111.png (new 6)
ryo_saeba 2007-06-13 15:04 Rev.: 6573

Remove obsolete field.

0 lines of code changed in 1 file:

  • wall/slevel: slevel.arc (-16)
qal21 2006-12-16 19:59 Rev.: 5178

Set svn:eol-style to LF for all arch files.

1 lines of code changed in 1 file:

  • wall/slevel: slevel.arc (+1)
qal21 2006-12-12 23:24 Rev.: 5175

propdel svn:eol-style on all arch files. Fixes broken win32 checkouts of arches.

0 lines of code changed in 2 files:

  • wall/slevel: slevel.arc (new)
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