[root]/crossfire/resource/conf
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 206 (100.0%) | 268154 (100.0%) | 1301.7 |
akirschbaum | 190 (92.2%) | 163846 (61.1%) | 862.3 |
christianhujer | 11 (5.3%) | 104154 (38.8%) | 9468.5 |
ryo_saeba | 2 (1.0%) | 143 (0.1%) | 71.5 |
kbulgrien | 3 (1.5%) | 11 (0.0%) | 3.6 |
Move java sources into common src directory.
0 lines of code changed in 18 files:
Collect resources.
4036 lines of code changed in 5 files:
Whitespace changes.
4677 lines of code changed in 3 files:
Add comment.
2 lines of code changed in 1 file:
Collect resources.
5090 lines of code changed in 5 files:
Fix German translations.
4 lines of code changed in 1 file:
Implement #2385930 (Alert when adding items in to a shop).
13 lines of code changed in 1 file:
Collect resources.
5560 lines of code changed in 5 files:
Add attack types "Life Stealing" to game object attributes dialog.
3 lines of code changed in 1 file:
Update copyright headers.
57 lines of code changed in 3 files:
Update archetypes.
8605 lines of code changed in 1 file:
Implement #2881077 (7125 cKP5 (to use exit) does not use dst map's enter_x/y).
10 lines of code changed in 1 file:
Implement #2875693 (Add system GOM for connection validators): Extract hard-coded constraints of map validator 'Suspicious connection' into configuration file GameObjectMatchers.xml.
32 lines of code changed in 1 file:
Consistently use 'map square' rather than 'map tile'.
18 lines of code changed in 2 files:
Add map validator "Shop tile allows magic and/or prayers": reports shop tiles that allow casting spells or prayers.
5 lines of code changed in 1 file:
Implement #2861454 (object filtering to work on invs): Add <Env> element to GameObjectMatchers.
8 lines of code changed in 1 file:
Define "randomitems" game object attribute for Wands/Staffs.
9 lines of code changed in 1 file:
Define min/max value checks for "level" game object attributes.
19 lines of code changed in 1 file:
Add "changing" and "splitting" attributes.
14 lines of code changed in 1 file:
Update archetypes.
3836 lines of code changed in 6 files:
Add missing material type definitions.
5 lines of code changed in 1 file:
Fix "Monster" attribute definitions: replace outdated can_use_rod and can_use_wand with can_use_range; add can_use_shield.
6 lines of code changed in 1 file:
Remove support for doublelist types in types.xml.
0 lines of code changed in 1 file:
Apply patch #1859818 (Support for tiles blending in crossfire); Implement #1739389 (CF Tile Smoothing Support).
257 lines of code changed in 1 file:
Collect resources.
889 lines of code changed in 1 file:
Update archetypes.
1689 lines of code changed in 3 files:
Update archetypes.
10078 lines of code changed in 5 files:
Add game object matchers for 'Shop tiles' and 'Unique tiles/objects'.
10 lines of code changed in 1 file:
Implement "check_min" and "check_max" attributes for "int" attributes in types.xml.
2 lines of code changed in 1 file:
Check some input fields in game object attribute dialog for valid values.
143 lines of code changed in 1 file:
Update archetypes.
8498 lines of code changed in 3 files:
Update archetypes.
8502 lines of code changed in 6 files:
Support match by title for inventory checkers. (Crossfire r10717)
4 lines of code changed in 1 file:
Remove warning message at editor start.
0 lines of code changed in 1 file:
Remove duplicate matcher 'background'.
0 lines of code changed in 1 file:
Fix #2152115 (Event Types hardcoded).
17 lines of code changed in 1 file:
Remove support for obsolete 'editable' attribute.
0 lines of code changed in 1 file:
Add face/animation selector controls to game object attributes dialog.
9 lines of code changed in 1 file:
Fix animation tree file.
969 lines of code changed in 1 file:
Add anim tree file to CrossfireEditor.
1011 lines of code changed in 1 file:
(78 more)