Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
akirschbaum | 22 (100.0%) | 795 (100.0%) | 36.1 |
Move gridarta module into subdirectory.
0 lines of code changed in 2 files:
Update copyright headers.
2 lines of code changed in 2 files:
Support 'system_system_object' matcher for auto-insertion mode.
5 lines of code changed in 1 file:
Implement map, inv, and allows_all_inv attributes for <type> in types.xml.
7 lines of code changed in 1 file:
Enhance "Shop square allows magic and/or prayers" validator: flag shop squares that are adjacent to squares that allow spells or prayers.
5 lines of code changed in 1 file:
Add "type" attribute to <Attrib> game object matchers.
5 lines of code changed in 1 file:
Do not warn about map difficulty 0 as many existing maps use this. [Crossfire]
3 lines of code changed in 1 file:
Fix typos.
2 lines of code changed in 1 file:
Implement MapCheckerScriptChecker validator.
28 lines of code changed in 1 file:
Move validator related code into model module.
29 lines of code changed in 1 file:
Define and configure validators from "valdator.*" entries in messages.properties. Document available validators in validators.xhtml.
302 lines of code changed in 1 file:
Fix typos.
2 lines of code changed in 1 file:
Whitespace changes.
46 lines of code changed in 1 file:
Implement #2385942 (Alert message on exit from unique maps).
5 lines of code changed in 1 file:
Implement #2385930 (Alert when adding items in to a shop).
6 lines of code changed in 1 file:
Update copyright headers.
19 lines of code changed in 1 file:
Implement #2875693 (Add system GOM for connection validators): Extract hard-coded constraints of map validator 'Suspicious connection' into configuration file GameObjectMatchers.xml.
6 lines of code changed in 1 file:
Fix typo.
1 lines of code changed in 1 file:
Add map validator "Shop tile allows magic and/or prayers": reports shop tiles that allow casting spells or prayers.
11 lines of code changed in 1 file:
Implement #2861454 (object filtering to work on invs): Add <Env> element to GameObjectMatchers.
311 lines of code changed in 1 file: