[root]/azumauindo/minatomachi/buildings
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 48 (100.0%) | 4401 (100.0%) | 91.6 |
rjtanner | 23 (47.9%) | 4142 (94.1%) | 180.0 |
akirschbaum | 8 (16.7%) | 248 (5.6%) | 31.0 |
anmaster | 2 (4.2%) | 6 (0.1%) | 3.0 |
qal21 | 15 (31.3%) | 5 (0.1%) | 0.3 |
Wording update and sentence structure updates to Shougyoukumiai Mezon Mise (azumauindo/minatomachi/buildings/guildkeybuilding1) in Azumauindo.
3 lines of code changed in 1 file:
Removed references to name_pl to the Guild buildings in Azumauindo. The entries are no longer used. Technical change, no functional changes.
5 lines of code changed in 5 files:
Remove unneeded logic from map.
243 lines of code changed in 3 files:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add map authors name where necessary
8 lines of code changed in 5 files:
Resize maps to remove empty and unused space. Adjust map exit & entrance coordinates accordingly.
3862 lines of code changed in 5 files:
Resize some Azumauindo maps that were mostly a lot of empty space.
6 lines of code changed in 2 files:
Unify Created: and Modified: map headers.
5 lines of code changed in 5 files:
Changes due to map editor reformatting.
128 lines of code changed in 2 files:
Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Updated the translation book with new words I used for buildings (weapon, armour, et al). Reset darkness level per the map editor warning. Other changes are due to Map Editor reformatting.
136 lines of code changed in 5 files:
Set svn:eol-style to LF for all map files in trunk.
5 lines of code changed in 5 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 10 files: