[root]/azumauindo/minatomachi/temples
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 20 (100.0%) | 105 (100.0%) | 5.2 |
akirschbaum | 3 (15.0%) | 62 (59.0%) | 20.6 |
rjtanner | 10 (50.0%) | 33 (31.4%) | 3.3 |
anmaster | 1 (5.0%) | 8 (7.6%) | 8.0 |
qal21 | 6 (30.0%) | 2 (1.9%) | 0.3 |
Removed forced line breaks in message text in Minatomachi Ichidou Dzuki Ruggilli, Entrance (azumauindo/minatomachi/temples/templeruggilli1) in Azumauindo.
10 lines of code changed in 1 file:
Removed references to name_pl to the Rugulli temples in Minatomachi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
2 lines of code changed in 2 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
4 lines of code changed in 2 files:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
10 lines of code changed in 2 files:
Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
8 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
2 lines of code changed in 2 files:
Set the consecrate level on various altars to 120 so they can not be reset by players
2 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
60 lines of code changed in 1 file:
Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Updated the translation book with new words I used for buildings (weapon, armour, et al). Reset darkness level per the map editor warning. Other changes are due to Map Editor reformatting.
5 lines of code changed in 2 files:
Set svn:eol-style to LF for all map files in trunk.
2 lines of code changed in 2 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 4 files: