[root]/azumauindo/ranbounagisatoshi/temples
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 18 (100.0%) | 85 (100.0%) | 4.7 |
akirschbaum | 3 (16.7%) | 62 (72.9%) | 20.6 |
rjtanner | 9 (50.0%) | 21 (24.7%) | 2.3 |
qal21 | 6 (33.3%) | 2 (2.4%) | 0.3 |
Removed references to name_pl to temple maps in Ranbounagisatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
2 lines of code changed in 2 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
4 lines of code changed in 2 files:
Map header updates: Updated entrance x & y coordinates, adjust map level difficulty to something slightly more realistic for temples/rruggilli2
7 lines of code changed in 2 files:
Unify Created: and Modified: map headers.
2 lines of code changed in 2 files:
Set the consecrate level on various altars to 120 so they can not be reset by players
4 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
60 lines of code changed in 1 file:
Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Updated the translation book with new words I used for buildings (weapon, armour, et al). Reset darkness level per the map editor warning. Other changes are due to Map Editor reformatting.
4 lines of code changed in 2 files:
Set svn:eol-style to LF for all map files in trunk.
2 lines of code changed in 2 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 4 files: