Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 139 (100.0%) | 5422 (100.0%) | 39.0 |
rjtanner | 74 (53.2%) | 5333 (98.4%) | 72.0 |
ryo_saeba | 14 (10.1%) | 45 (0.8%) | 3.2 |
akirschbaum | 14 (10.1%) | 30 (0.6%) | 2.1 |
qal21 | 36 (25.9%) | 12 (0.2%) | 0.3 |
anmaster | 1 (0.7%) | 2 (0.0%) | 2.0 |
Fix exit.
1 lines of code changed in 1 file:
Remove unused connection and message.
0 lines of code changed in 1 file:
Quest: Gates of Hell, in Brest.
44 lines of code changed in 11 files:
Typo correction (Congatulations -> Congratulations) in message text to Kingdom Palace, Level 2 (brest/asyvan/palace2) in Brest.
2 lines of code changed in 1 file:
Removed forced line breaks in message text to Kingdom Palace, Level 3 (brest/asyvan/palace3) in Brest.
2 lines of code changed in 1 file:
Removed forced line breaks in message text to Kingdom Palace, Level 2 (brest/asyvan/palace2) in Brest.
3 lines of code changed in 1 file:
Removed forced line breaks in message text to Kingdom Palace, Entrance (brest/asyvan/palace1) in Brest.
4 lines of code changed in 1 file:
Removed forced line breaks in message text to Gates of Hell, Gate 5 (brest/asyvan/gate5) in Brest.
4 lines of code changed in 1 file:
Correct teleporter coordinates due to layout changes on level 1 of Kingdom Palace
18 lines of code changed in 2 files:
Redesign interior of the Kingdom Palance, level 2 and level 3
187 lines of code changed in 2 files:
Redesign interior of the Kingdom Palance
4472 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
2 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different
40 lines of code changed in 12 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
24 lines of code changed in 12 files:
Convert absolute map exit/entrance paths to relative paths
5 lines of code changed in 3 files:
Update maps with entrance x & y coordinates, adjust map level difficulty to something hopefully more realistic
46 lines of code changed in 12 files:
Resize some more maps with wasted empty space in the lower right part of the map.
2 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
18 lines of code changed in 2 files:
Unify Created: and Modified: map headers.
12 lines of code changed in 12 files:
Update maps to use the new potion name (invulnerability is now shielding)
1 lines of code changed in 1 file:
Removed extra floor tiles, updates map names where necessary, minor cosmetic changes. Other updates are from map editor reformatting.
470 lines of code changed in 11 files:
Remove obsolete fields. Other changes due to editor reformatting.
0 lines of code changed in 1 file:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
53 lines of code changed in 12 files:
Set svn:eol-style to LF for all map files in trunk.
12 lines of code changed in 12 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 24 files: