[root]/lake_country/Butakis/houses
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 99 (100.0%) | 982 (100.0%) | 9.9 |
rjtanner | 45 (45.5%) | 909 (92.6%) | 20.2 |
akirschbaum | 36 (36.4%) | 67 (6.8%) | 1.8 |
qal21 | 18 (18.2%) | 6 (0.6%) | 0.3 |
Spelling corrections (Thievies -> Thievies) to multiple house maps (lake_country/Butakis/houses/) in Lake Country.
12 lines of code changed in 6 files:
Removed forced line breaks and word spacing change in message text to Sean's House (lake_country/Butakis/houses/Seans_house) in Lake Country.
3 lines of code changed in 1 file:
Word spacing change in message text to Sam's house (lake_country/Butakis/houses/Sams_house) in Lake Country.
2 lines of code changed in 1 file:
Removed forced line breaks in message text to James' House (lake_country/Butakis/houses/James_house) in Lake Country.
3 lines of code changed in 1 file:
Grammar correction (You find -> You found) in message text to Jacob's House (lake_country/Butakis/houses/Jacobs_house) in Lake Country.
1 lines of code changed in 1 file:
Removed forced line breaks in message text to Jacob's House (lake_country/Butakis/houses/Jacobs_house) in Lake Country.
2 lines of code changed in 1 file:
Connect formerly unused connections to burglar protection.
12 lines of code changed in 3 files:
Reformat/fix msg...endmsg attributes in Lake Country.
16 lines of code changed in 6 files:
Cosmetic wall changes for nicer merging
161 lines of code changed in 7 files:
Apply new region (butakisfortress) to relevant maps
12 lines of code changed in 6 files:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
24 lines of code changed in 6 files:
Update spellcasting objects to use inventory objects.
18 lines of code changed in 6 files:
Replace old and broken monster abilities with current abilities or spells, typo and text spacing corrections
4 lines of code changed in 2 files:
Unify Created: and Modified: map headers.
6 lines of code changed in 6 files:
Fix whitespace in text messages; reverts unwanted changes due to an editor bug.
6 lines of code changed in 6 files:
Map name updates - spelling corrections
10 lines of code changed in 5 files:
Changes due to map editor reformatting.
247 lines of code changed in 4 files:
Replace "no_pass" with "move_block".
6 lines of code changed in 6 files:
Add explicit 'move_type walk' to all monsters.
3 lines of code changed in 3 files:
Cosmetic updates to Sam's House - updated wall sections so the appear nicer next to doorways. Replaced Sam's ability_coldspell with icestorm. Other changes are due to map editor reformatting.
105 lines of code changed in 1 file:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
323 lines of code changed in 3 files:
Set svn:eol-style to LF for all map files in trunk.
6 lines of code changed in 6 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 12 files: