[root]/lake_country/Mwizard
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 109 (100.0%) | 1112 (100.0%) | 10.2 |
rjtanner | 49 (45.0%) | 829 (74.6%) | 16.9 |
ryo_saeba | 2 (1.8%) | 203 (18.3%) | 101.5 |
akirschbaum | 28 (25.7%) | 70 (6.3%) | 2.5 |
qal21 | 28 (25.7%) | 10 (0.9%) | 0.3 |
k_ahlers | 2 (1.8%) | 0 (0.0%) | 0.0 |
Correct plural names for strange flower and Gold Bug found in Tower of Sorcery, Wizards (lake_country/Mwizard/MwizardG) in Lake Country.
4 lines of code changed in 1 file:
Spelling correction (convience -> convenience) in message text to Tower of Sorcery, Entrance (lake_country/Mwizard/Mwizard0) in Lake Country.
2 lines of code changed in 1 file:
Replace illogical reward (Wis for a wizard?) with the artifact.
2 lines of code changed in 1 file:
Removed forced line breaks, punctuation correction and word spacing updates in message text to Tower of Sorcery, Vault (lake_country/Mwizard/MwizardT) in Lake Country.
4 lines of code changed in 1 file:
Punctuation correction in message text to Tower of Sorcery, 6th Floor (lake_country/Mwizard/Mwizard6) in Lake Country.
2 lines of code changed in 1 file:
Spelling correction (Sesam -> Sesame) and punctuation correction in message text to Tower of Sorcery, 1st Floor (lake_country/Mwizard/Mwizard1) in Lake Country.
3 lines of code changed in 1 file:
Reformat/fix msg...endmsg attributes in Lake Country.
24 lines of code changed in 6 files:
Cosmetic wall changes for nicer merging
7 lines of code changed in 1 file:
Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
70 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes
2 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
20 lines of code changed in 10 files:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
50 lines of code changed in 10 files:
Update spellcasting objects to use inventory objects.
27 lines of code changed in 3 files:
Unify Created: and Modified: map headers.
10 lines of code changed in 10 files:
File path mistake on previous commit - missed the files in trunk. Map name update (from MWizard to Tower of Sorcery) to match the referenced name in the Magic Mouth just inside the entrance (Mwizard0)
10 lines of code changed in 10 files:
Update maps to use the new potion name (invulnerability is now shielding)
3 lines of code changed in 2 files:
Changes due to map editor reformatting.
652 lines of code changed in 9 files:
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
1 lines of code changed in 1 file:
Remove obsolete fields. Other changes due to editor reformatting.
201 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
6 lines of code changed in 3 files:
Add explicit 'move_type walk' to all monsters.
2 lines of code changed in 2 files:
Remove empty msg..endmsg values from 'blocked' objects.
0 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in trunk.
10 lines of code changed in 10 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 18 files:
Remove level 0 rods.
0 lines of code changed in 2 files:
Solved Bug #1530018
I removed the runes and added "dungeon-magic" to the tiles
below the door. This should prevent players casting some-
thing through the door.
0 lines of code changed in 2 files: