[root]/lake_country/Sunset_Lake
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 28 (100.0%) | 1743 (100.0%) | 62.2 |
rjtanner | 14 (50.0%) | 1724 (98.9%) | 123.1 |
akirschbaum | 5 (17.9%) | 16 (0.9%) | 3.2 |
qal21 | 9 (32.1%) | 3 (0.2%) | 0.3 |
Part of Patch #330 Cosmetic changes to Lake Country, courtesy of Kevin Zheng. Make Sunset Inn (lake_country/Sunset_Lake/inn) an outdoor map in Lake Country.
2 lines of code changed in 1 file:
Part of Patch #330 Cosmetic changes to Lake Country, courtesy of Kevin Zheng. Updated building name to Sunset Inn in side of Sunset Castle (lake_country/Sunset_Lake/fortress) in Lake Country.
2 lines of code changed in 1 file:
Cosmetic and layout changes to Sunset Inn (lake_country/Sunset_Lake/inn) in Lake Country. Expand and show outer area of the inn. Sunset Castle (lake_country/Sunset_Lake/fortress) updated for new entrance coordinates.
1603 lines of code changed in 2 files:
Cosmetic change with how swall (fence) merges with nearby walls
9 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
5 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes
11 lines of code changed in 1 file:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
5 lines of code changed in 1 file:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
6 lines of code changed in 2 files:
Update spellcasting objects to use inventory objects.
5 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
3 lines of code changed in 3 files:
Changes due to map editor reformatting.
55 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
8 lines of code changed in 1 file:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
26 lines of code changed in 3 files:
Set svn:eol-style to LF for all map files in trunk.
3 lines of code changed in 3 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 6 files: