[root]/lake_country/elven_moon
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 58 (100.0%) | 40451 (100.0%) | 697.4 |
rjtanner | 36 (62.1%) | 39966 (98.8%) | 1110.1 |
partmedia | 5 (8.6%) | 409 (1.0%) | 81.8 |
akirschbaum | 13 (22.4%) | 64 (0.2%) | 4.9 |
anmaster | 2 (3.4%) | 11 (0.0%) | 5.5 |
ryo_saeba | 2 (3.4%) | 1 (0.0%) | 0.5 |
Hide map mechanisms
370 lines of code changed in 1 file:
Hide map mechanism
18 lines of code changed in 2 files:
Remove left and right brackets from dialog
Dialog lines with left and right brackets display as an empty string in
the GTK client.
9 lines of code changed in 1 file:
Fix entrance to Elven Moon
- There are some water tiles with move_block set incorrectly that allow
passage to the island even without the bridge. Fix those.
- Move magic mouth underneath floor so it does not appear when 'show
invisible' is cast.
- Make invisible barrier see-through.
12 lines of code changed in 1 file:
Remove redundant abil_throwing. Remove some redundant items.
1 lines of code changed in 1 file:
Typo correction (may keys -> many keys) in message text to Elven Moon (lake_country/elven_moon/elvenmoon.5) in Lake Country.
2 lines of code changed in 1 file:
Removed forced line breaks and word spacing changes in message text to Elven Moon Entrance (lake_country/elven_moon/elvenmoon.1) in Lake Country.
8 lines of code changed in 1 file:
Remove duplicate floors to fix display issues.
0 lines of code changed in 1 file:
Reformat/fix msg...endmsg attributes in Lake Country.
8 lines of code changed in 2 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
4 lines of code changed in 2 files:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add lakecountry as the region, added info for original map author with time stamp
60 lines of code changed in 9 files:
Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
11 lines of code changed in 2 files:
Remove invalid treasurelist.
0 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
49 lines of code changed in 3 files:
Unify Created: and Modified: map headers.
6 lines of code changed in 6 files:
Tiled maps that share a common border should be the same width or height, respectively. Pointed out in crossfire-Bugs-1800719 cult summons crash server
364 lines of code changed in 1 file:
Changes due to map editor reformatting.
197 lines of code changed in 3 files:
Spelling corrections.
1 lines of code changed in 1 file:
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting.
229 lines of code changed in 9 files:
Fix for bug #1651549, gate was connected to 100 and should be 104 - other fixes are from editor reformatting. RJT, Feb-04-2007
2 lines of code changed in 1 file:
New quest maps, Strange Old Wizard, courtesy of Brad Reilly. Quest starts in Brest. RJT, Feb-02-2007
39100 lines of code changed in 9 files: