[root]/mlab/citydeclouds/cdccastlekeep
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 68 (100.0%) | 1536 (100.0%) | 22.5 |
akirschbaum | 11 (16.2%) | 922 (60.0%) | 83.8 |
rjtanner | 27 (39.7%) | 578 (37.6%) | 21.4 |
qal21 | 24 (35.3%) | 18 (1.2%) | 0.7 |
anmaster | 6 (8.8%) | 18 (1.2%) | 3.0 |
Removed empty line in message text to City de Clouds Castle Keep, Level 4 (mlab/citydeclouds/cdccastlekeep/cdccastlekeep4).
1 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds Castle Keep, Prison.
6 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Castle Keep, Prison. Technical change, no functional changes.
1 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds Castle Keep, Level 4.
16 lines of code changed in 1 file:
Removed line break in dwarf envoy msg text in City de Clouds Castle Keep, Level 4.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Castle Keep, Level 4. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed unconnected/orphaned pedestal trigeger from under the stairs going up in City de Clouds Castle Keep, Level 2.
0 lines of code changed in 1 file:
Removed unconnected/orphaned pedestal trigeger from under the stairs going up in City de Clouds Castle Keep, Level 3.
0 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds Castle Keep, Level 3.
7 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Castle Keep, Level 3. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed more fence (swall) sections from underneath the mine wall sections in in City de Clouds Castle Keep, Level 2. Technical change, no functional changes.
0 lines of code changed in 1 file:
Removed fence (swall) sections from underneath the woodwalls and mine0 sections in in City de Clouds Castle Keep, Level 2. Technical change, no functional changes.
0 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Castle Keep, Level 2. Technical change, no functional changes.
1 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds Castle Keep, Level 1.
16 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Castle Keep, Level 1. Technical change, no functional changes.
1 lines of code changed in 1 file:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive
26 lines of code changed in 6 files:
Resize some more mlab maps that were mostly a lot of empty space.
18 lines of code changed in 6 files:
Add region info in mlab, courtesy of Arvid Norlander
12 lines of code changed in 6 files:
Unify Created: and Modified: map headers.
6 lines of code changed in 6 files:
Replace "no_pass" with "move_block".
916 lines of code changed in 5 files:
Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Updated the translation book with new words I used for buildings (weapon, armour, et al). Reset darkness level per the map editor warning. Other changes are due to Map Editor reformatting.
500 lines of code changed in 6 files:
Set svn:eol-style to LF for all map files in trunk.
6 lines of code changed in 6 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 12 files: