[root]/navar_city/apartments
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 36 (100.0%) | 2940 (100.0%) | 81.6 |
rjtanner | 13 (36.1%) | 2783 (94.7%) | 214.0 |
ryo_saeba | 2 (5.6%) | 139 (4.7%) | 69.5 |
anmaster | 4 (11.1%) | 8 (0.3%) | 2.0 |
akirschbaum | 5 (13.9%) | 6 (0.2%) | 1.2 |
qal21 | 12 (33.3%) | 4 (0.1%) | 0.3 |
Move teleporter and stairs to attic one square to the right so x-ray won't show them.
124 lines of code changed in 1 file:
Move diamond altars so stairs appear at the desired place.
15 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
3 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different
7 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
8 lines of code changed in 4 files:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
9 lines of code changed in 3 files:
Add missing "difficulty 1" to some maps in Navar and Pupland containing no monsters (just NPC or empty).
8 lines of code changed in 4 files:
Unify Created: and Modified: map headers.
4 lines of code changed in 4 files:
Changes due to map editor reformatting.
2756 lines of code changed in 4 files:
Spelling corrections.
2 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in trunk.
4 lines of code changed in 4 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 8 files: