[root]/navar_city/tower
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 72 (100.0%) | 166 (100.0%) | 2.3 |
rjtanner | 31 (43.1%) | 115 (69.3%) | 3.7 |
akirschbaum | 16 (22.2%) | 37 (22.3%) | 2.3 |
qal21 | 21 (29.2%) | 7 (4.2%) | 0.3 |
anmaster | 2 (2.8%) | 5 (3.0%) | 2.5 |
partmedia | 1 (1.4%) | 2 (1.2%) | 2.0 |
ryo_saeba | 1 (1.4%) | 0 (0.0%) | 0.0 |
Patch #356 Remove reference to Kurte in Navar's Morkov quest. Update magic_ear keyword to better match existing in-game lore in Spiral Tower, Level 1 (navar_city/tower/magetower1) in Navar.
2 lines of code changed in 1 file:
Fix spelling and punctuation.
2 lines of code changed in 1 file:
Spelling correction (welp -> whelp) in message text to Spiral Tower, Level 4 (navar_city/tower/magetower4) in Navar.
2 lines of code changed in 1 file:
Word spacing and capitalization correction in message text to Spiral Tower, Finale (navar_city/tower/magetowfinal) in Navar.
3 lines of code changed in 1 file:
Word spacing correction in message text to Spiral Tower, Level 4 (navar_city/tower/magetower4) in Navar.
2 lines of code changed in 1 file:
Removed line breaks in magic_mouth dialogue text to Spiral Tower, Finale in Navar.
3 lines of code changed in 1 file:
Removed line breaks in magic_mouth dialogue text to Spiral Tower, Level 4 in Navar.
2 lines of code changed in 1 file:
Removed line breaks in magic_mouth dialogue text to Spiral Tower, Level 1 in Navar.
2 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
14 lines of code changed in 7 files:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
28 lines of code changed in 7 files:
Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
2 lines of code changed in 1 file:
Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.
3 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
15 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
7 lines of code changed in 7 files:
Make all the exits out of the Spiral Tower in Navar to the same destination, remove no longer used exit information
2 lines of code changed in 1 file:
Changes due to map editor reformatting.
8 lines of code changed in 2 files:
Remove obsolete fields. Other changes due to editor reformatting.
0 lines of code changed in 1 file:
Spelling corrections.
1 lines of code changed in 1 file:
Remove trailing whitespace.
14 lines of code changed in 7 files:
Cosmetic changes to many of the maps - gave them the 'navar look' (westcwall). Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization.) Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
47 lines of code changed in 7 files:
Set svn:eol-style to LF for all map files in trunk.
7 lines of code changed in 7 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 14 files: