Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 98 (100.0%) | 1428 (100.0%) | 14.5 |
rjtanner | 41 (41.8%) | 815 (57.1%) | 19.8 |
anmaster | 9 (9.2%) | 339 (23.7%) | 37.6 |
ryo_saeba | 8 (8.2%) | 135 (9.5%) | 16.8 |
akirschbaum | 21 (21.4%) | 131 (9.2%) | 6.2 |
qal21 | 18 (18.4%) | 6 (0.4%) | 0.3 |
partmedia | 1 (1.0%) | 2 (0.1%) | 2.0 |
Replace hole with ladder going up
2 lines of code changed in 1 file:
Split up laughter words in message text for various maps.
2 lines of code changed in 1 file:
Word spacing updates and punctuation corrections to message text in Cave Weapon, Genome-Project Testing Room (pup_land/cave_weapon/cave5) in Pup Land.
3 lines of code changed in 1 file:
Word spacing update to message text in Cave Weapon, Research Group (pup_land/cave_weapon/cave4) in Pup Land.
2 lines of code changed in 1 file:
Word spacing updates to message text in Cave Weapon, Biological Organisms Research Group (pup_land/cave_weapon/cave3) in Pup Land.
4 lines of code changed in 1 file:
Removed line breaks in message text to Cave Weapon, Genome-Project Testing Room in Pupland.
5 lines of code changed in 1 file:
Removed line breaks in message text to Cave Weapon, Research Group in Pupland.
9 lines of code changed in 1 file:
Removed line breaks in message text to Cave Weapon, Biological Organisms Research Group in Pupland.
7 lines of code changed in 1 file:
Replace mines wall section with newly created cave wall sections in the Cave Weapon maps in Pupland. Cosmetic change, no functional changes. Requires archetypes update r15201.
96 lines of code changed in 3 files:
Replace mines wall section with newly created cave wall sections in the Cave Weapon, Entrance map in Pupland. Cosmetic change, no functional changes. Requires archetypes update r15199.
49 lines of code changed in 1 file:
Changes with how fence (swall) sections merge with nearby walls to Cave Weapon, Genome-Project Testing Room map in Ancient Pupland. Cosmetic change only, no functional changes.
33 lines of code changed in 1 file:
More changes to Cave Weapon, Research Group map in Ancient Pupland. Removed line breaks in NPC dialogue. Quotation change to the hint so it appears as one statement.
1 lines of code changed in 1 file:
Place no_spells floor tiles under actual floor tiles instead of on top in Cave Weapon, Research Group map in Ancient Pupland.
26 lines of code changed in 1 file:
Changes with how fence (swall) sections merge with nearby walls to Cave Weapon, Research Group map in Ancient Pupland. Cosmetic change only, no functional changes.
38 lines of code changed in 1 file:
Place no_spells floor tiles under actual floor tiles instead of on top in Cave Weapon, Biological Organisms Research Group map in Ancient Pupland.
4 lines of code changed in 1 file:
Changes with how fence (swall) sections merge with nearby walls to Cave Weapon, Biological Organisms Research Group in Ancient Pupland. Cosmetic change only, no functional changes.
33 lines of code changed in 1 file:
Replaced blocked (black) sections of the cave with grey cave walls to Cave Weapon, Antechamber map in Ancient Pupland. Cosmetic change only, no functional changes.
207 lines of code changed in 1 file:
Replaced blocked (black) sections of the cave with grey cave walls to Cave Weapon, Entrance map in Ancient Pupland. Cosmetic change only, no functional changes.
67 lines of code changed in 1 file:
Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
39 lines of code changed in 3 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
10 lines of code changed in 5 files:
Spelling correction, behide -> behind
1 lines of code changed in 1 file:
Map header updates: Update map with entrance x & y coordinates
16 lines of code changed in 5 files:
Add missing floors under walls in /pup_land/cave_weapon/*
335 lines of code changed in 5 files:
Removed two unlinked and duplicate maps from pupland, these were duplicates of the same maps without 1 suffix.
0 lines of code changed in 1 file:
Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.
4 lines of code changed in 3 files:
Update spellcasting objects to use inventory objects.
10 lines of code changed in 2 files:
Unify Created: and Modified: map headers.
6 lines of code changed in 6 files:
In-progress or partial check in; Updated map names and added map difficulty settings
8 lines of code changed in 6 files:
Wording correction so that the magic mouth message matches the item name a nearby monster is carrying and also makes it consistent with the other magic mouths and special weapons
1 lines of code changed in 1 file:
Changes due to map editor reformatting.
193 lines of code changed in 4 files:
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
1 lines of code changed in 1 file:
Remove obsolete armour field.
63 lines of code changed in 4 files:
Remove obsolete fields. Other changes due to editor reformatting.
72 lines of code changed in 4 files:
Replace "no_pass" with "move_block".
4 lines of code changed in 2 files:
Convert obsolete 'flying' attribute to 'move_type' attributes.
3 lines of code changed in 1 file:
Add explicit 'move_type walk' to all monsters.
62 lines of code changed in 4 files:
Remove trailing whitespace.
6 lines of code changed in 2 files:
Set svn:eol-style to LF for all map files in trunk.
6 lines of code changed in 6 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 12 files: