Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 71 (100.0%) | 7915 (100.0%) | 111.4 |
rjtanner | 41 (57.7%) | 7841 (99.1%) | 191.2 |
akirschbaum | 6 (8.5%) | 40 (0.5%) | 6.6 |
ryo_saeba | 3 (4.2%) | 27 (0.3%) | 9.0 |
qal21 | 21 (29.6%) | 7 (0.1%) | 0.3 |
Quest: fortress of Ang.
5 lines of code changed in 1 file:
Update or correct entrance x and y coordinates in the map headers.
6 lines of code changed in 2 files:
Relocate light sources under neath floor tiles for the Inn located in Fortress Ang.
110 lines of code changed in 1 file:
Redesigned the Inn to Fortress Ang. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated Fortress Ang Castle for entrance coordinate changes in the Inn.
2506 lines of code changed in 2 files:
Redesigned the shop in Fortress Ang. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated Fortress Ang Castle for entrance coordinate changes in the shop.
5013 lines of code changed in 2 files:
Remove 'rod' shopitems specifications; these have been merged into 'horn'.
1 lines of code changed in 1 file:
Apply region wilderness to Fortress Ang maps (/quests/cd/*)
14 lines of code changed in 7 files:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
4 lines of code changed in 2 files:
Replace and phase out the (old) oakdoor graphic with something different
12 lines of code changed in 2 files:
Add shop headers to the store located in Fortress Ang
3 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
14 lines of code changed in 7 files:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
32 lines of code changed in 7 files:
Update spellcasting objects to use inventory objects.
36 lines of code changed in 2 files:
Unify Created: and Modified: map headers.
3 lines of code changed in 3 files:
Changes due to map editor reformatting.
14 lines of code changed in 1 file:
Remove obsolete fields. Other changes due to editor reformatting.
22 lines of code changed in 2 files:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
113 lines of code changed in 7 files:
Set svn:eol-style to LF for all map files in trunk.
7 lines of code changed in 7 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 14 files: