[root]/santo_dominion/magara/hut
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 29 (100.0%) | 2459 (100.0%) | 84.7 |
rjtanner | 18 (62.1%) | 2454 (99.8%) | 136.3 |
qal21 | 9 (31.0%) | 3 (0.1%) | 0.3 |
akirschbaum | 2 (6.9%) | 2 (0.1%) | 1.0 |
Minor cosmetic change and removed extra wall section and unreachable broken stair case inside A Nice Little Hut, Level 1 (/santo_dominion/magara/hut/floor_1) in Santo Dominion.
1 lines of code changed in 1 file:
Cosmetic changes to Nice Little Hut, Level 1 (/santo_dominion/magara/hut/floor_1) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominion world map (world/world_102_108) and A Nice Little Hut, Level 2 (/santo_dominion/magara/hut/floor_2) for entrance coordinate changes.
1304 lines of code changed in 2 files:
Moved the location of A Nice Little Hut (santo_dominion/magara/hut/floor_1) in Santo Dominion world map (world/world_102_108). Updated map entrance and exit coordinates to reflect moving the hut in the world map. Hut was moved to make room for a new Bank map.
3 lines of code changed in 1 file:
Layout and cosmetic changes to A Nice Little Hut, Level 2 (santo_dominion/magara/hut/floor_2) in Santo Dominion. Expanded the map to add a wall around certain areas of the perimeter - no walls was there before. Update stairways from Level 1 and Level 3 to this map due to layout changes.
1094 lines of code changed in 3 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
6 lines of code changed in 3 files:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
14 lines of code changed in 3 files:
Unify Created: and Modified: map headers.
2 lines of code changed in 2 files:
Changes due to map editor reformatting.
20 lines of code changed in 2 files:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
12 lines of code changed in 3 files:
Set svn:eol-style to LF for all map files in trunk.
3 lines of code changed in 3 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 6 files: