[root]/santo_dominion/mudman
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 45 (100.0%) | 581 (100.0%) | 12.9 |
rjtanner | 19 (42.2%) | 445 (76.6%) | 23.4 |
akirschbaum | 11 (24.4%) | 89 (15.3%) | 8.0 |
ryo_saeba | 6 (13.3%) | 44 (7.6%) | 7.3 |
qal21 | 9 (20.0%) | 3 (0.5%) | 0.3 |
Removed forced line breaks in message text to Mudman's Place, Eastern Swamp (santo_dominion/mudman/mudman.3) in Santo Dominion.
2 lines of code changed in 1 file:
Adapt to renamed archetype names.
15 lines of code changed in 3 files:
Replace handler with specific one. Requires arch revision 15303.
1 lines of code changed in 1 file:
Replace handler with specific one. Requires arch revision 15300.
1 lines of code changed in 1 file:
Make the Mudman a quest.
12 lines of code changed in 1 file:
Missed a replacement (biglake -> sea) in the previous commit
1 lines of code changed in 1 file:
Cosmetic changes - replaced Lake graphics with Sea graphics - now the water blends together nicer (with the exception of the rivers, which still use the classic graphics)
132 lines of code changed in 3 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
6 lines of code changed in 3 files:
Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected partial resistance corruption from r5574
12 lines of code changed in 1 file:
Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected partial resistance corruption from r5574
73 lines of code changed in 1 file:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
14 lines of code changed in 3 files:
Unify Created: and Modified: map headers.
3 lines of code changed in 3 files:
Fix for bug [ 1820903 ] Mudmans ring (armour+3072), reset the ring properties back to their intended value
3 lines of code changed in 1 file:
Changes due to map editor reformatting.
33 lines of code changed in 2 files:
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
32 lines of code changed in 1 file:
Remove obsolete armour field.
1 lines of code changed in 1 file:
Remove obsolete fields. Other changes due to editor.
29 lines of code changed in 2 files:
Replace "no_pass" with "move_block".
38 lines of code changed in 3 files:
Convert obsolete 'flying' attribute to 'move_type' attributes.
1 lines of code changed in 1 file:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
169 lines of code changed in 3 files:
Set svn:eol-style to LF for all map files in trunk.
3 lines of code changed in 3 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 6 files: