[root]/santo_dominion/temple_naive
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 27 (100.0%) | 15387 (100.0%) | 569.8 |
rjtanner | 18 (66.7%) | 15370 (99.9%) | 853.8 |
akirschbaum | 8 (29.6%) | 13 (0.1%) | 1.6 |
ryo_saeba | 1 (3.7%) | 4 (0.0%) | 4.0 |
Run MapNormalizer editor script on all map files.
1 lines of code changed in 1 file:
Replace '[large_]gargolye' arch with '[large_]gargoyle'.
4 lines of code changed in 1 file:
Spelling corrections (senced -> sensed) in message text to Temple Naive, Level 2 (santo_dominion/temple_naive/templenaive.2) in Santo Dominion.
3 lines of code changed in 1 file:
Wording clarification (You sence Immense magic is senced behind -> Immense magic is senced from behind) to Temple Naive, Level 2 (santo_dominion/temple_naive/templenaive.2) in Santo Dominion.
3 lines of code changed in 1 file:
Removed forced line breaks in message text to Temple Naive, Level 1 (santo_dominion/temple_naive/templenaive.1) in Santo Dominion.
3 lines of code changed in 1 file:
Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
1 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
5 lines of code changed in 1 file:
Cosmetic change with how fences (swall) merge with nearby walls
40 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different
35 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
4 lines of code changed in 2 files:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added santodominion as the region
10 lines of code changed in 2 files:
Update spellcasting objects to use inventory objects.
5 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
2 lines of code changed in 2 files:
Set the consecrate level on various altars to 120 so they can not be reset by players
8 lines of code changed in 1 file:
Synchronize with branch - maps names and map difficulty settings
1 lines of code changed in 1 file:
Changes due to map editor reformatting.
126 lines of code changed in 2 files:
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
1 lines of code changed in 1 file:
Spelling corrections.
1 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
2 lines of code changed in 1 file:
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting.
1175 lines of code changed in 2 files:
New quest maps, Strange Old Wizard, courtesy of Brad Reilly. Quest starts in Brest. RJT, Feb-02-2007
13957 lines of code changed in 2 files: