[root]/whalingoutpost/houses
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 43 (100.0%) | 8979 (100.0%) | 208.8 |
rjtanner | 31 (72.1%) | 8963 (99.8%) | 289.1 |
akirschbaum | 4 (9.3%) | 9 (0.1%) | 2.2 |
anmaster | 2 (4.7%) | 5 (0.1%) | 2.5 |
qal21 | 6 (14.0%) | 2 (0.0%) | 0.3 |
Updates to Fisherhouse West (whalingoutpost/houses/fisherhousewest) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
1010 lines of code changed in 1 file:
Updates to Fisherhouse Southwest (whalingoutpost/houses/fisherhousesouthwest) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
1030 lines of code changed in 1 file:
Updates to Fisherhouse South (whalingoutpost/houses/fisherhousesouth) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
1044 lines of code changed in 1 file:
Updates to Fisherhouse East (whalingoutpost/houses/fisherhouseeast) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
967 lines of code changed in 1 file:
Updates to Fisherhouse North (whalingoutpost/houses/fisherhousenorth) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
841 lines of code changed in 1 file:
Spelling correction (bought -> brought) to message text Fisherhouse North (whalingoutpost/houses/fisherhousenorth) in Whaling Outpost.
2 lines of code changed in 1 file:
Remove unnecessary name_pl references to Fisherman's Cabin in Whaling Outpost.
1 lines of code changed in 1 file:
Map header correction to Fisherhouse West in Whaling Outpost - wrong credit listed to the map's creation.
2 lines of code changed in 1 file:
Remove unnecessary name_pl references to Fisherhouse Southwest in Whaling Outpost.
2 lines of code changed in 1 file:
Removed line breaks in message text to Fisherhouse South in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Fisherhouse South in Whaling Outpost.
2 lines of code changed in 1 file:
Removed line breaks in message text to Fisherhouse North in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Fisherhouse North in Whaling Outpost.
2 lines of code changed in 1 file:
Remove unnecessary name_pl references to Fisherhouse East in Whaling Outpost.
2 lines of code changed in 1 file:
Update maps with x & y entrance coordinates and difficulty level
20 lines of code changed in 5 files:
Redesign of fisherhouses to make them individual maps
4023 lines of code changed in 6 files:
Apply new region (whalingoutpost) to relevant maps
4 lines of code changed in 2 files:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
7 lines of code changed in 2 files:
Resize some more maps with wasted empty space in the lower right part of the map.
5 lines of code changed in 2 files:
Unify Created: and Modified: map headers.
2 lines of code changed in 2 files:
Replace "no_pass" with "move_block".
7 lines of code changed in 2 files:
Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
2 lines of code changed in 2 files:
Set svn:eol-style to LF for all map files in trunk.
2 lines of code changed in 2 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 4 files: