Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 31 (100.0%) | 3374 (100.0%) | 108.8 |
rjtanner | 15 (48.4%) | 3361 (99.6%) | 224.0 |
akirschbaum | 5 (16.1%) | 9 (0.3%) | 1.8 |
qal21 | 11 (35.5%) | 4 (0.1%) | 0.3 |
Run MapNormalizer editor script on all map files.
1 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
8 lines of code changed in 4 files:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
19 lines of code changed in 4 files:
Update spellcasting objects to use inventory objects.
7 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
1 lines of code changed in 1 file:
Changes due to map editor reformatting.
132 lines of code changed in 3 files:
Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Added missing floor tiles beneath walls. Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
3202 lines of code changed in 4 files:
Set svn:eol-style to LF for all map files in trunk.
4 lines of code changed in 4 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 7 files:
Hide diamonds below earthwalls.
0 lines of code changed in 2 files: