[root]/plugins/cf_darcap
include
(0 files, 0 lines)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 18 (100.0%) | 1584 (100.0%) | 88.0 |
ryo_saeba | 16 (88.9%) | 1574 (99.4%) | 98.3 |
cavesomething | 1 (5.6%) | 6 (0.4%) | 6.0 |
akirschbaum | 1 (5.6%) | 4 (0.3%) | 4.0 |
Remove cf_darcap plugin, replaced by various Python scripts.
0 lines of code changed in 3 files:
Disable cf_darcap's plugin handleDeath function, replaced by a Python script.
1 lines of code changed in 1 file:
Transmit talk information to plugins. Make a specific say plugin command.
2 lines of code changed in 1 file:
Quest handling changes, remove questend calls, replace with individual
steps which can 'finish quest'.
6 lines of code changed in 1 file:
Remove old-style function declarations.
4 lines of code changed in 1 file:
Tweak Spike's quest (Darcap) so it can be done again and again.
5 lines of code changed in 1 file:
Clean.
5 lines of code changed in 1 file:
Revamp quests, use a definition file to factorize things.
6 lines of code changed in 1 file:
Fix various missing return values and warnings in functions.
5 lines of code changed in 1 file:
Implement a quest in Darcap, just to test stuff - no combat, just get items :)
255 lines of code changed in 1 file:
Punishment for players selling holy relics from the St Andreas church.
50 lines of code changed in 1 file:
The Darcap church is now a sacred place, don't kill ghosts there\!
44 lines of code changed in 1 file:
Give the price in coins instead of platinum only.
3 lines of code changed in 1 file:
First version of a Darcap handling plugin.
1198 lines of code changed in 3 files: