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120 gint16
mapdata_face(
int x,
int y,
int layer) __attribute__((deprecated));
163 void pl_mpos(
int *px,
int *py);
gint16 mapdata_bigface_head(int x, int y, int layer, int *ww, int *hh)
int relative_direction(int dx, int dy)
MapCellState
A map cell can be in one of three states:
gint16 mapdata_face_info(int mx, int my, int layer, int *dx, int *dy)
PlayerPosition script_pos
void mapdata_newmap(void)
gint16 mapdata_bigface(int x, int y, int layer, int *ww, int *hh)
void mapdata_set_check_space(int x, int y)
void mapdata_clear_old(int x, int y)
void mapdata_scroll(int dx, int dy)
struct MapCellLayer heads[MAXLAYERS]
void mapdata_set_size(int viewx, int viewy)
struct MapCellTailLayer tails[MAXLAYERS]
void mapdata_set_darkness(int x, int y, int darkness)
void mapdata_animation(void)
void pl_mpos(int *px, int *py)
int mapdata_is_inside(int x, int y)
bool mapdata_contains(int x, int y)
void mapdata_clear_space(int x, int y)
void set_move_to(int dx, int dy)
bool mapdata_can_smooth(int x, int y, int layer)
gint16 mapdata_face(int x, int y, int layer) __attribute__((deprecated))
void mapdata_set_face_layer(int x, int y, gint16 face, int layer)
void mapdata_set_smooth(int x, int y, guint8 smooth, int layer)
void mapdata_size(int *x, int *y)
struct MapCell * mapdata_cell(int x, int y)
void mapdata_set_anim_layer(int x, int y, guint16 anim, guint8 anim_speed, int layer)