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AbstractSelectionAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Abstract base class for actions that change the current selection.
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AddToSelectionAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
An EditorAction that adds the current pre-selection to the
selection.
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DeleteArchAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
An EditorAction that deletes the currently selected game object.
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GoLocationAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
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InsertArchAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
An EditorAction that inserts a new game object into the current map.
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ReleaseDragAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
An EditorAction that finishes a selection process when the mouse
button is released.
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SelectArchAboveAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
An EditorAction that selects the game object above the current game
object.
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SelectArchBelowAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
An EditorAction that selects the game object below the current game
object.
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SelectSquareAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
An EditorAction that toggles the current pre-selection in the
selection.
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StartStopDragAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
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SubFromSelectionAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
An EditorAction that removes the current pre-selection from the
selection.
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