Package | Description |
---|---|
net.sf.gridarta.maincontrol | |
net.sf.gridarta.model.collectable |
Implements the collection process that combines individual files into
collected files which are read by the game servers at runtime.
|
net.sf.gridarta.model.smoothface | |
net.sf.gridarta.project | |
net.sf.gridarta.var.atrinik.maincontrol | |
net.sf.gridarta.var.crossfire.gui.map.renderer |
Renders maps.
|
net.sf.gridarta.var.crossfire.maincontrol | |
net.sf.gridarta.var.crossfire.model.io |
Reading and writing of Crossfire maps.
|
net.sf.gridarta.var.crossfire.resource | |
net.sf.gridarta.var.daimonin.maincontrol |
Modifier and Type | Method and Description |
---|---|
RendererFactory<G,A,R> |
EditorFactory.newRendererFactory(MapViewSettings mapViewSettings,
FilterControl<G,A,R> filterControl,
GameObjectParser<G,A,R> gameObjectParser,
FaceObjectProviders faceObjectProviders,
ResourceIcons resourceIcons,
SmoothFaces smoothFaces)
Creates a new
RendererFactory instance. |
Modifier and Type | Field and Description |
---|---|
private SmoothFaces |
SmoothFacesCollectable.smoothFaces
The
SmoothFaces being collected. |
Constructor and Description |
---|
SmoothFacesCollectable(SmoothFaces smoothFaces,
String smoothFile)
Creates a new instance.
|
Modifier and Type | Method and Description |
---|---|
private static void |
SmoothFacesLoader.load(String readerName,
Reader reader,
SmoothFaces smoothFaces,
ErrorViewCollector errorViewCollector)
Loads a smooth file.
|
static void |
SmoothFacesLoader.load(URL url,
SmoothFaces smoothFaces,
ErrorView errorView)
Loads a smooth file.
|
Modifier and Type | Field and Description |
---|---|
private SmoothFaces |
ProjectModel.smoothFaces |
Modifier and Type | Method and Description |
---|---|
SmoothFaces |
ProjectModel.getSmoothFaces() |
Modifier and Type | Method and Description |
---|---|
AbstractArchetypeParser<G,A,R,?> |
ProjectFactory.newArchetypeParser(ErrorView errorView,
GameObjectParser<G,A,R> gameObjectParser,
AnimationObjects animationObjects,
ArchetypeSet<G,A,R> archetypeSet,
GameObjectFactory<G,A,R> gameObjectFactory,
ProjectSettings projectSettings,
SmoothFaces smoothFaces)
Creates a new
AbstractArchetypeParser instance. |
AbstractResources<G,A,R> |
ProjectFactory.newResources(GameObjectParser<G,A,R> gameObjectParser,
ArchetypeSet<G,A,R> archetypeSet,
AbstractArchetypeParser<G,A,R,?> archetypeParser,
FaceObjects faceObjects,
AnimationObjects animationObjects,
ArchFaceProvider archFaceProvider,
FaceObjectProviders faceObjectProviders,
SmoothFaces smoothFaces)
Creates a new
AbstractResources instance. |
Modifier and Type | Field and Description |
---|---|
private SmoothFaces |
SmoothingRenderer.smoothFaces
The
SmoothFaces to use. |
private SmoothFaces |
DefaultRendererFactory.smoothFaces
The
SmoothFaces to use. |
Constructor and Description |
---|
DefaultRendererFactory(MapViewSettings mapViewSettings,
FilterControl<GameObject,MapArchObject,Archetype> filterControl,
SmoothFaces smoothFaces,
GridMapSquarePainter gridMapSquarePainter,
GameObjectParser<GameObject,MapArchObject,Archetype> gameObjectParser,
FaceObjectProviders faceObjectProviders,
ResourceIcons resourceIcons)
Creates a new instance.
|
SmoothingRenderer(MapModel<GameObject,MapArchObject,Archetype> mapModel,
SmoothFaces smoothFaces,
FaceObjectProviders faceObjectProviders)
Creates a new instance.
|
Modifier and Type | Field and Description |
---|---|
private SmoothFaces |
ArchetypeParser.smoothFaces
The
SmoothFaces instance to update. |
Constructor and Description |
---|
ArchetypeParser(GameObjectParser<GameObject,MapArchObject,Archetype> gameObjectParser,
AnimationObjects animationObjects,
ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet,
GameObjectFactory<GameObject,MapArchObject,Archetype> gameObjectFactory,
SmoothFaces smoothFaces)
Creates an ArchetypeParser.
|
Modifier and Type | Field and Description |
---|---|
private SmoothFaces |
DefaultResources.smoothFaces
The
SmoothFaces instance. |
private SmoothFaces |
CollectedResourcesReader.smoothFaces
The smooth faces to update.
|
Constructor and Description |
---|
CollectedResourcesReader(File configurationDirectory,
File collectedDirectory,
ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet,
AbstractArchetypeParser<GameObject,MapArchObject,Archetype,?> archetypeParser,
FaceObjects faceObjects,
AnimationObjects animationObjects,
SmoothFaces smoothFaces)
Creates a new instance.
|
DefaultResources(GameObjectParser<GameObject,MapArchObject,Archetype> gameObjectParser,
ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet,
AbstractArchetypeParser<GameObject,MapArchObject,Archetype,?> archetypeParser,
FaceObjects faceObjects,
AnimationObjects animationObjects,
SmoothFaces smoothFaces,
ArchFaceProvider archFaceProvider,
FaceObjectProviders faceObjectProviders)
Creates a new instance.
|
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