Uses of Class
com.realtime.crossfire.jxclient.map.AnimationState

Packages that use AnimationState
com.realtime.crossfire.jxclient.map Implements the map model which is shown in the map and magic map views. 
 

Uses of AnimationState in com.realtime.crossfire.jxclient.map
 

Fields in com.realtime.crossfire.jxclient.map with type parameters of type AnimationState
private  java.util.Map<Location,AnimationState> AnimationMap.animations
          The active AnimationState instances.
private  java.util.Map<AnimationState,java.lang.Void> CfMapAnimations.animationStates
          All AnimationState instances referenced by CfMapAnimations.animations.
private  java.util.Collection<AnimationState> CfMapAnimations.pendingTickUpdates
          The AnimationState instances that have been added but not yet received a "tick" value.
private  java.util.Map<java.lang.Integer,AnimationState> CfMapAnimations.syncAnimationStates
          All AnimationState for Map2.ANIM_SYNC animations.
 

Methods in com.realtime.crossfire.jxclient.map with parameters of type AnimationState
 void AnimationMap.add(Location location, AnimationState animationState)
          Adds a new AnimationState to a Location.
private static void AnimationMap.freeAnimationState(AnimationState animationState, Location location)
          Calls free(Location).