Crossfire JXClient, Trunk
ScrollNextCommand.java
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1 /*
2  * This file is part of JXClient, the Fullscreen Java Crossfire Client.
3  *
4  * JXClient is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * JXClient is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with JXClient; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
17  *
18  * Copyright (C) 2005-2008 Yann Chachkoff
19  * Copyright (C) 2006-2017,2019-2023 Andreas Kirschbaum
20  * Copyright (C) 2010-2012,2014-2018,2020-2023 Nicolas Weeger
21  */
22 
23 package com.realtime.crossfire.jxclient.gui.commands;
24 
28 import org.jetbrains.annotations.NotNull;
29 
34 public class ScrollNextCommand implements GUICommand {
35 
39  @NotNull
41 
45  @NotNull
47 
51  private final boolean apply;
52 
59  public ScrollNextCommand(@NotNull final ActivatableGUIElement nextElement, @NotNull final ActivatableGUIElement prevElement, final boolean apply) {
60  this.nextElement = nextElement;
61  this.prevElement = prevElement;
62  this.apply = apply;
63  }
64 
65  @Override
66  public boolean canExecute() {
67  return true;
68  }
69 
70  @Override
71  public void execute() {
72  if (prevElement.isActive()) {
73  if (apply && nextElement instanceof AbstractButton) {
75  } else {
76  nextElement.setActive(true);
77  }
78  }
79  }
80 
81 }
com.realtime.crossfire.jxclient
com.realtime.crossfire.jxclient.gui.commands.ScrollNextCommand.execute
void execute()
Definition: ScrollNextCommand.java:71
com.realtime.crossfire.jxclient.gui.commands.ScrollNextCommand.apply
final boolean apply
Definition: ScrollNextCommand.java:51
com.realtime.crossfire.jxclient.gui.gui.ActivatableGUIElement
Definition: ActivatableGUIElement.java:33
com.realtime.crossfire.jxclient.gui.commands.ScrollNextCommand.nextElement
final ActivatableGUIElement nextElement
Definition: ScrollNextCommand.java:40
com.realtime.crossfire.jxclient.gui.commandlist
Definition: CommandList.java:23
com.realtime.crossfire.jxclient.gui
com.realtime.crossfire.jxclient.gui.button
Definition: AbstractButton.java:23
com.realtime.crossfire.jxclient.gui.commands.ScrollNextCommand
Definition: ScrollNextCommand.java:34
com.realtime.crossfire.jxclient.gui.gui
Definition: AbstractGUIElement.java:23
com.realtime.crossfire.jxclient.gui.commands.ScrollNextCommand.ScrollNextCommand
ScrollNextCommand(@NotNull final ActivatableGUIElement nextElement, @NotNull final ActivatableGUIElement prevElement, final boolean apply)
Definition: ScrollNextCommand.java:59
com.realtime.crossfire
com.realtime.crossfire.jxclient.gui.commands.ScrollNextCommand.canExecute
boolean canExecute()
Definition: ScrollNextCommand.java:66
com.realtime
com
com.realtime.crossfire.jxclient.gui.gui.ActivatableGUIElement.setActive
void setActive(final boolean active)
Definition: ActivatableGUIElement.java:115
com.realtime.crossfire.jxclient.gui.gui.ActivatableGUIElement.execute
abstract void execute()
com.realtime.crossfire.jxclient.gui.button.AbstractButton
Definition: AbstractButton.java:47
com.realtime.crossfire.jxclient.gui.commands.ScrollNextCommand.prevElement
final ActivatableGUIElement prevElement
Definition: ScrollNextCommand.java:46
com.realtime.crossfire.jxclient.gui.gui.ActivatableGUIElement.isActive
boolean isActive()
Definition: ActivatableGUIElement.java:124
com.realtime.crossfire.jxclient.gui.commandlist.GUICommand
Definition: GUICommand.java:29