Crossfire JXClient, Trunk
DataReader.java
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31 
32 /*
33  * This source code is provided to illustrate the usage of a given feature
34  * or technique and has been deliberately simplified. Additional steps
35  * required for a production-quality application, such as security checks,
36  * input validation and proper error handling, might not be present in
37  * this sample code.
38  */
39 
40 
41 import java.nio.ByteBuffer;
42 
43 public interface DataReader {
44  void beforeRead(Client client);
45  void onData(Client client, ByteBuffer buffer, int bytes);
46  boolean acceptsMessages();
47 }
DataReader.acceptsMessages
boolean acceptsMessages()
DataReader.onData
void onData(Client client, ByteBuffer buffer, int bytes)
client
A Simple Chat Server Example the server takes input from a it handles the startup and handles incoming connections on the listening sockets It keeps a list of connected client and provides methods for sending a message to them Client represents a connected it provides methods for reading writing from to the underlying socket It also contains a buffer of input read from the user DataReader provides the interface of the two states a user can be in Waiting for a it sends the user a string and waits for a response before changing the state to MessageReader MessageReader is the main state for a client
Definition: README.txt:57
DataReader.beforeRead
void beforeRead(Client client)
DataReader
Definition: DataReader.java:43
Client
Definition: Client.java:59