Crossfire JXClient, Trunk
Public Attributes | Static Public Attributes | List of all members
com.realtime.crossfire.jxclient.sound.Sounds Enum Reference
Collaboration diagram for com.realtime.crossfire.jxclient.sound.Sounds:
Collaboration graph

Public Attributes

 CHARACTER
 

Static Public Attributes

static final String LEVEL_UP = "level_up"
 
static final String POISON_OFF = "poison_off"
 
static final String POISON_ON = "poison_on"
 

Detailed Description

Manages all sounds.

Author
Andreas Kirschbaum

Definition at line 31 of file Sounds.java.

Member Data Documentation

◆ CHARACTER

com.realtime.crossfire.jxclient.sound.Sounds.CHARACTER

A character related sound event.

Definition at line 36 of file Sounds.java.

Referenced by com.realtime.crossfire.jxclient.sound.SoundStatsWatcher.playClip().

◆ LEVEL_UP

final String com.realtime.crossfire.jxclient.sound.Sounds.LEVEL_UP = "level_up"
static

The sound to play when the character gains a new level.

Definition at line 54 of file Sounds.java.

Referenced by com.realtime.crossfire.jxclient.sound.SoundStatsWatcher.checkStats().

◆ POISON_OFF

final String com.realtime.crossfire.jxclient.sound.Sounds.POISON_OFF = "poison_off"
static

The sound to play when the character gets un-poisoned.

Definition at line 48 of file Sounds.java.

Referenced by com.realtime.crossfire.jxclient.sound.SoundStatsWatcher.checkStats().

◆ POISON_ON

final String com.realtime.crossfire.jxclient.sound.Sounds.POISON_ON = "poison_on"
static

The sound to play when the character get poisoned.

Definition at line 42 of file Sounds.java.

Referenced by com.realtime.crossfire.jxclient.sound.SoundStatsWatcher.checkStats().


The documentation for this enum was generated from the following file: